示例#1
0
文件: Chunk.cs 项目: nedearb/Laser
        public Chunk(Vector3i pos, World world, Game game)
        {
            this.chunkPosition = new Vector3i(pos.x, pos.y, pos.z);
            vbo = new VboGroup(game);

            fileName = world.directory + "\\chunk_" + chunkPosition.getSafeString()+".chunk";

            bool loaded = false;

            if (File.Exists(fileName)) {
                loaded = load();
            }

            if (!loaded) {
                generate(game, world);
                save();
                Console.WriteLine("Generate Chunk");
            } else {
                Console.WriteLine("Loaded Chunk");
            }

            this.world = world;
        }
示例#2
0
文件: Block.cs 项目: nedearb/Laser
 public void addToVbo(World world, Chunk chunk, VboGroup vbo, int x, int y, int z)
 {
     if (!flags.HasFlag(BlockFlags.invisible)) {
         vbo.addCube(new Vector3(x - .5f, y - .5f, z - .5f), new Vector3(x + .5f, y + .5f, z + .5f), sidesToRender(chunk, world, x, y, z), new Vector4[]{new Vector4(1, 1, 1, 1)}, textureCoords);
     }
 }