示例#1
0
        public static async Task <UserUploadHistory> GetOrCreateUserUploadHistory(VaultContext context, int uid)
        {
            var userUploadHistory = await context.UserUploadHistory.Where(h => h.Uid == uid).FirstOrDefaultAsync();

            if (userUploadHistory == null)
            {
                userUploadHistory     = new UserUploadHistory();
                userUploadHistory.Uid = uid;
                context.Add(userUploadHistory);
            }
            return(userUploadHistory);
        }
示例#2
0
        public static async Task <CurrentPlayer> GetOrCreateCurrentPlayer(VaultContext context, long playerId, short worldId, int accessGroupId)
        {
            var currentPlayer = await context.CurrentPlayer.FromAccessGroup(accessGroupId).FromWorld(worldId).Where(p => p.PlayerId == playerId).FirstOrDefaultAsync();

            if (currentPlayer == null)
            {
                currentPlayer               = new CurrentPlayer();
                currentPlayer.PlayerId      = playerId;
                currentPlayer.WorldId       = worldId;
                currentPlayer.AccessGroupId = accessGroupId;
                context.Add(currentPlayer);
            }
            return(currentPlayer);
        }
示例#3
0
        private static void FetchWorldData(VaultContext context, List <World> worlds, Dictionary <String, LocaleSettings> hostLocales, String hostname, bool overwrite)
        {
            var host = HostFor(hostname);

            var localeSettings = hostLocales.ContainsKey(host) ? hostLocales[host] : null;

            var fetchers = new IFetcher[]
            {
                new BuildingFetcher(),
                new ConfigFetcher()
                {
                    Overwrite         = overwrite,
                    DefaultTimeZoneId = localeSettings?.TimeZoneId ?? "Europe/London"
                },
                new UnitFetcher()
            };

            var world = worlds.Where(w => w.Hostname == hostname).SingleOrDefault();

            if (world == null)
            {
                short translationId;
                if (localeSettings != null)
                {
                    translationId = localeSettings.DefaultTranslationId;
                }
                else
                {
                    translationId = 1;
                    Console.WriteLine($"Warning: No default translation could be found for {hostname}, defaulting to primary English translation.");
                }

                world = new World
                {
                    Name                 = hostname.Split('.')[0],
                    Hostname             = hostname,
                    DefaultTranslationId = translationId
                };
                context.Add(world);
            }

            var pendingFetchers = fetchers.Where(f => f.NeedsUpdate(world)).ToList();

            if (pendingFetchers.Count > 0)
            {
                Console.WriteLine("Pulling for world {0}...", world.Hostname);
            }
            else
            {
                Console.WriteLine("World {0} is up to date", world.Hostname);
            }

            var baseUrl = $"https://{world.Hostname}";

            foreach (var fetcher in pendingFetchers)
            {
                var url = $"{baseUrl}{fetcher.Endpoint}";
                Console.Write("Fetching {0} ... ", url); Console.Out.Flush();

                var response = httpClient.GetAsync(url).Result;
                if ((int)response.StatusCode >= 300 && (int)response.StatusCode < 400)
                {
                    Console.WriteLine("Warning: server {0} seems to have ended (redirection occurred)", world.Hostname);
                    break;
                }

                if (!response.IsSuccessStatusCode)
                {
                    Console.WriteLine("ERROR: Request failed with code {0}", response.StatusCode);
                    Environment.ExitCode = 1;
                    continue;
                }

                Console.Write("Processing... "); Console.Out.Flush();

                var data = response.Content.ReadAsStringAsync().Result;
                fetcher.Process(context, world, data);

                Console.WriteLine("Done.");
            }

            var    worldSettings = context.WorldSettings.Where(s => s.WorldId == world.Id).First();
            String timezoneId;

            if (localeSettings != null)
            {
                timezoneId = hostLocales[host].TimeZoneId;
            }
            else
            {
                Console.WriteLine($"Warning: No timezone ID could be found for {hostname}, please manually enter a timezone ID for the server.");
                Console.WriteLine("An exhaustive list of Timezone IDs can be found at: https://nodatime.org/TimeZones");
                Console.WriteLine("(The default for .net and .co.uk is 'Europe/London'.)");

                do
                {
                    Console.Write("Timezone ID: ");
                    timezoneId = Console.ReadLine().Trim();

                    if (NodaTime.TimeZones.TzdbDateTimeZoneSource.Default.ForId(timezoneId) == null)
                    {
                        Console.WriteLine("Invalid ID: " + timezoneId);
                        timezoneId = null;
                    }
                } while (timezoneId == null);

                hostLocales.Add(host, new LocaleSettings {
                    DefaultTranslationId = world.DefaultTranslationId, TimeZoneId = timezoneId
                });
            }

            worldSettings.TimeZoneId = timezoneId;
            context.SaveChanges();
        }
示例#4
0
        public override void Process(VaultContext context, World world, string fetchedContents)
        {
            var xml         = ParseXml(fetchedContents);
            var newSettings = Parse(xml);
            var oldSettings = world.WorldSettings;

            if (oldSettings == null)
            {
                Console.WriteLine("Got world settings for new world, storing");
                world.WorldSettings = newSettings;
                context.Add(world.WorldSettings);
                context.SaveChanges();
            }
            else if (Overwrite)
            {
                var props           = typeof(WorldSettings).GetProperties();
                var differingValues = new Dictionary <String, object[]>();
                foreach (var prop in props)
                {
                    if (!ComparableSettingPropertyTypes.Contains(prop.PropertyType) || prop.Name == "WorldId")
                    {
                        continue;
                    }

                    var newValue = prop.GetValue(newSettings);
                    var oldValue = prop.GetValue(oldSettings);

                    if (!newValue.Equals(oldValue))
                    {
                        differingValues.Add(prop.Name, new[] { oldValue, newValue });
                    }
                }

                if (differingValues.Count == 0)
                {
                    Console.WriteLine("Got updated world settings for existing world, but stored config matches latest. No action necessary.");
                    return;
                }

                Console.WriteLine("Got updated world settings for existing world, and new settings do not match the old:");
                foreach (var prop in differingValues.Keys)
                {
                    var values   = differingValues[prop];
                    var oldValue = values[0];
                    var newValue = values[1];

                    Console.WriteLine("- {0}: Changed from {1} (old) to {2} (new)", prop, oldValue, newValue);
                }

                bool?confirmOverwrite = null;
                while (!confirmOverwrite.HasValue)
                {
                    Console.Write("Overwrite? [y/n]: ");
                    var response = Console.ReadLine();
                    if (response.ToLower().Trim() == "y")
                    {
                        confirmOverwrite = true;
                    }
                    if (response.ToLower().Trim() == "n")
                    {
                        confirmOverwrite = false;
                    }
                }

                if (confirmOverwrite.Value)
                {
                    Console.WriteLine("Copying new config...");
                    CopyTo(newSettings, oldSettings);
                    context.SaveChanges();
                }
                else
                {
                    Console.WriteLine("Ignoring new config, keeping old.");
                }
            }
        }