示例#1
0
        /// <summary>
        ///     Called when the game updates itself.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void Killsteal(EventArgs args)
        {
            /// <summary>
            ///     The KillSteal W Logic.
            /// </summary>
            if (Vars.W.IsReady() && Vars.Menu["spells"]["w"]["killsteal"].GetValue <MenuBool>().Value)
            {
                foreach (var target in
                         GameObjects.EnemyHeroes.Where(
                             t =>
                             !Invulnerable.Check(t) && t.IsValidTarget(Vars.W.Range) &&
                             !t.IsValidTarget(GameObjects.Player.GetRealAutoAttackRange()) &&
                             Vars.GetRealHealth(t) < (float)GameObjects.Player.GetSpellDamage(t, SpellSlot.W)))
                {
                    Vars.W.Cast(Vars.W.GetPrediction(target).CastPosition);
                    return;
                }
            }

            /// <summary>
            ///     The KillSteal Q Logic.
            /// </summary>
            if (Vars.Q.IsReady() && Vars.Menu["spells"]["q"]["killsteal"].GetValue <MenuBool>().Value)
            {
                foreach (var target in
                         GameObjects.EnemyHeroes.Where(
                             t =>
                             !Invulnerable.Check(t) && t.IsValidTarget(Vars.Q.Range) &&
                             !t.IsValidTarget(GameObjects.Player.GetRealAutoAttackRange()) &&
                             !Vars.AnyWall(GameObjects.Player.ServerPosition, Vars.Q.GetPrediction(t).UnitPosition) &&
                             Vars.GetRealHealth(t) < (float)GameObjects.Player.GetSpellDamage(t, SpellSlot.Q)))
                {
                    Vars.Q.Cast(Vars.Q.GetPrediction(target).UnitPosition);
                    return;
                }
            }

            /// <summary>
            ///     The KillSteal R Logic.
            /// </summary>
            if (Vars.R.IsReady() && Vars.Menu["spells"]["r"]["killsteal"].GetValue <MenuBool>().Value)
            {
                foreach (var target in
                         GameObjects.EnemyHeroes.Where(
                             t =>
                             !Invulnerable.Check(t) && t.IsValidTarget(Vars.R.Range + 150f) &&
                             Vars.GetRealHealth(t)
                             < (float)
                             GameObjects.Player.GetSpellDamage(
                                 t,
                                 SpellSlot.R,
                                 t.IsValidTarget(Vars.R.Range) ? DamageStage.Default : DamageStage.Detonation)))
                {
                    Vars.R.Cast(Vars.R.GetPrediction(target).UnitPosition);
                }
            }
        }
示例#2
0
        /// <summary>
        ///     Called when the game updates itself.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void Automatic(EventArgs args)
        {
            if (GameObjects.Player.IsRecalling())
            {
                return;
            }

            /// <summary>
            ///     The Automatic Q Logic.
            /// </summary>
            if (Vars.Q.IsReady() && Vars.Menu["spells"]["q"]["logical"].GetValue <MenuBool>().Value)
            {
                foreach (var target in
                         GameObjects.EnemyHeroes.Where(
                             t =>
                             Bools.IsImmobile(t) && !Invulnerable.Check(t) && t.IsValidTarget(Vars.Q.Range) &&
                             !Vars.AnyWall(GameObjects.Player.ServerPosition, t.ServerPosition)))
                {
                    Vars.Q.Cast(target.ServerPosition);
                    return;
                }
            }

            /// <summary>
            ///     The Automatic W Logic.
            /// </summary>
            if (Vars.W.IsReady() && Vars.Menu["spells"]["w"]["logical"].GetValue <MenuBool>().Value)
            {
                foreach (var target in
                         GameObjects.EnemyHeroes.Where(
                             t =>
                             Bools.IsImmobile(t) && t.IsValidTarget(Vars.W.Range) &&
                             !Invulnerable.Check(t, DamageType.Magical, false)))
                {
                    Vars.W.Cast(target.ServerPosition);
                }
            }

            /// <summary>
            ///     The Semi-Automatic R Management.
            /// </summary>
            if (Vars.R.IsReady() && Vars.Menu["spells"]["r"]["bool"].GetValue <MenuBool>().Value &&
                Vars.Menu["spells"]["r"]["key"].GetValue <MenuKeyBind>().Active)
            {
                var target =
                    GameObjects.EnemyHeroes.Where(
                        t =>
                        !Invulnerable.Check(t) && t.IsValidTarget(Vars.R.Range) &&
                        Vars.Menu["spells"]["r"]["whitelist"][Targets.Target.ChampionName.ToLower()]
                        .GetValue <MenuBool>().Value).OrderBy(o => o.Health).FirstOrDefault();
                if (target != null)
                {
                    Vars.R.Cast(Vars.R.GetPrediction(target).UnitPosition);
                }
            }
        }
示例#3
0
        /// <summary>
        ///     Called when the game updates itself.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void Combo(EventArgs args)
        {
            if (!Targets.Target.IsValidTarget() || Bools.IsImmobile(Targets.Target) ||
                Invulnerable.Check(Targets.Target, DamageType.Magical, false))
            {
                return;
            }

            /// <summary>
            ///     The R Combo Logic.
            /// </summary>
            if (Vars.R.IsReady() && Targets.Target.IsValidTarget(Vars.R.Range) &&
                Vars.Menu["spells"]["r"]["combo"].GetValue <MenuBool>().Value &&
                Vars.Menu["spells"]["r"]["whitelist"][Targets.Target.ChampionName.ToLower()].GetValue <MenuBool>()
                .Value)
            {
                Vars.R.CastOnUnit(Targets.Target);
                return;
            }

            /// <summary>
            ///     The Q Combo Logic.
            /// </summary>
            if (Vars.Q.IsReady() && Targets.Target.IsValidTarget(Vars.Q.Range) &&
                !Vars.AnyWall(GameObjects.Player.ServerPosition, Vars.Q.GetPrediction(Targets.Target).UnitPosition) &&
                Vars.Menu["spells"]["q"]["combo"].GetValue <MenuBool>().Value)
            {
                if (!Vars.Q.GetPrediction(Targets.Target).CollisionObjects.Any())
                {
                    Vars.Q.Cast(Vars.Q.GetPrediction(Targets.Target).UnitPosition);
                    return;
                }
            }

            if (Bools.HasSheenBuff())
            {
                return;
            }

            /// <summary>
            ///     The E Combo Logic.
            /// </summary>
            if (Vars.E.IsReady() && Targets.Target.IsValidTarget(Vars.E.Range) &&
                Vars.Menu["spells"]["e"]["combo"].GetValue <MenuBool>().Value)
            {
                Vars.E.Cast();
            }
        }
示例#4
0
        /// <summary>
        ///     Called when the game updates itself.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void Combo(EventArgs args)
        {
            if (Bools.HasSheenBuff() || !Targets.Target.IsValidTarget() || Invulnerable.Check(Targets.Target))
            {
                return;
            }

            /// <summary>
            ///     The Q Combo Logic.
            /// </summary>
            if (Vars.Q.IsReady() && Targets.Target.IsValidTarget(Vars.Q.Range) &&
                !Vars.AnyWall(GameObjects.Player.ServerPosition, Vars.Q.GetPrediction(Targets.Target).UnitPosition) &&
                Vars.Menu["spells"]["q"]["combo"].GetValue <MenuBool>().Value)
            {
                Vars.Q.Cast(Vars.Q.GetPrediction(Targets.Target).UnitPosition);
            }

            /// <summary>
            ///     The E Combo Logic.
            /// </summary>
            if (Vars.E.IsReady() && Targets.Target.IsValidTarget(Vars.E.Range) &&
                !Targets.Target.IsValidTarget(GameObjects.Player.GetRealAutoAttackRange()) &&
                Vars.Menu["spells"]["e"]["engager"].GetValue <MenuBool>().Value)
            {
                if (GameObjects.Player.Distance(Game.CursorPos) > GameObjects.Player.GetRealAutoAttackRange() &&
                    GameObjects.Player.ServerPosition.Extend(
                        Game.CursorPos,
                        Vars.E.Range - GameObjects.Player.GetRealAutoAttackRange()).CountEnemyHeroesInRange(1000f) < 3 &&
                    Targets.Target.Distance(
                        GameObjects.Player.ServerPosition.Extend(
                            Game.CursorPos,
                            Vars.E.Range - GameObjects.Player.GetRealAutoAttackRange()))
                    < GameObjects.Player.GetRealAutoAttackRange())
                {
                    Vars.E.Cast(Game.CursorPos);
                }
            }

            /// <summary>
            ///     The R Combo Logic.
            /// </summary>
            if (Vars.R.IsReady() && !Vars.Q.IsReady() && Vars.Menu["spells"]["r"]["combo"].GetValue <MenuBool>().Value)
            {
                Vars.R.CastIfWillHit(Targets.Target, 2);
            }
        }
示例#5
0
        /// <summary>
        ///     Called when the game updates itself.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void Harass(EventArgs args)
        {
            if (!Targets.Target.IsValidTarget() || Invulnerable.Check(Targets.Target))
            {
                return;
            }

            /// <summary>
            ///     The Q Harass Logic.
            /// </summary>
            if (Vars.Q.IsReady() && Targets.Target.IsValidTarget(Vars.Q.Range) &&
                GameObjects.Player.ManaPercent
                > ManaManager.GetNeededMana(Vars.Q.Slot, Vars.Menu["spells"]["q"]["harass"]) &&
                !Vars.AnyWall(GameObjects.Player.ServerPosition, Vars.Q.GetPrediction(Targets.Target).UnitPosition) &&
                Vars.Menu["spells"]["q"]["harass"].GetValue <MenuSliderButton>().BValue)
            {
                Vars.Q.Cast(Vars.Q.GetPrediction(Targets.Target).UnitPosition);
            }
        }
示例#6
0
        /// <summary>
        ///     Called when the game updates itself.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void Killsteal(EventArgs args)
        {
            /// <summary>
            ///     The KillSteal Q Logic.
            /// </summary>
            if (Vars.Q.IsReady() && Vars.Menu["spells"]["q"]["killsteal"].GetValue <MenuBool>().Value)
            {
                foreach (var target in
                         GameObjects.EnemyHeroes.Where(
                             t =>
                             t.IsValidTarget(Vars.Q.Range) && !t.IsValidTarget(GameObjects.Player.GetRealAutoAttackRange()) &&
                             !Invulnerable.Check(t, DamageType.Magical, false) &&
                             !Vars.AnyWall(GameObjects.Player.ServerPosition, Vars.Q.GetPrediction(t).UnitPosition) &&
                             Vars.GetRealHealth(t) < (float)GameObjects.Player.GetSpellDamage(t, SpellSlot.Q)))
                {
                    if (!Vars.Q.GetPrediction(Targets.Target).CollisionObjects.Any())
                    {
                        Vars.Q.Cast(Vars.Q.GetPrediction(target).UnitPosition);
                        return;
                    }
                }
            }

            /// <summary>
            ///     The KillSteal R Logic.
            /// </summary>
            if (Vars.R.IsReady() && Vars.Menu["spells"]["r"]["killsteal"].GetValue <MenuBool>().Value)
            {
                foreach (var target in
                         GameObjects.EnemyHeroes.Where(
                             t =>
                             t.IsValidTarget(Vars.R.Range) && !t.IsValidTarget(GameObjects.Player.GetRealAutoAttackRange()) &&
                             !Invulnerable.Check(t, DamageType.Magical, false) &&
                             Vars.GetRealHealth(t) < (float)GameObjects.Player.GetSpellDamage(t, SpellSlot.R)))
                {
                    Vars.R.CastOnUnit(target);
                }
            }
        }
示例#7
0
        /// <summary>
        ///     Fired when the game is updated.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void Clear(EventArgs args)
        {
            if (Bools.HasSheenBuff())
            {
                return;
            }

            /// <summary>
            ///     The Clear Q Logics.
            /// </summary>
            if (Vars.Q.IsReady())
            {
                /// <summary>
                ///     The JungleClear Q Logic.
                /// </summary>
                if (Targets.JungleMinions.Any() &&
                    GameObjects.Player.ManaPercent
                    > ManaManager.GetNeededMana(Vars.Q.Slot, Vars.Menu["spells"]["q"]["jungleclear"]) &&
                    !Vars.AnyWall(GameObjects.Player.ServerPosition, Targets.JungleMinions[0].ServerPosition) &&
                    Vars.Menu["spells"]["q"]["jungleclear"].GetValue <MenuSliderButton>().BValue)
                {
                    Vars.Q.Cast(Targets.JungleMinions[0].ServerPosition);
                }

                /// <summary>
                ///     The LaneClear Q Logic.
                /// </summary>
                if (Targets.Minions.Any() &&
                    GameObjects.Player.ManaPercent
                    > ManaManager.GetNeededMana(Vars.Q.Slot, Vars.Menu["spells"]["q"]["laneclear"]) &&
                    !Vars.AnyWall(
                        GameObjects.Player.ServerPosition,
                        (Vector3)Vars.Q.GetLineFarmLocation(Targets.Minions, Vars.Q.Width).Position) &&
                    Vars.Menu["spells"]["q"]["laneclear"].GetValue <MenuSliderButton>().BValue)
                {
                    Vars.Q.Cast(Vars.Q.GetLineFarmLocation(Targets.Minions, Vars.Q.Width).Position);
                }
            }
        }