public void VarySmoothBellApproximation() { Vector3 s, r, t; Variations.TripleVectorBellApproximation(m_lowRotation, m_highRotation, out r, m_lowScale, m_highScale, out s, m_lowTranslation, m_highTranslation, out t, 10); m_setCallback(s, r, t); }