示例#1
0
        /// <summary>
        /// Called before each game simulation tick. A tick contains multiple frames.
        /// Performs the dispatching for this simulation phase.
        /// </summary>
        public override void OnBeforeSimulationTick()
        {
            if (SimulationManager.instance.SimulationPaused || SimulationManager.instance.ForcedSimulationPaused)
            {
                wasPaused = true;
                return;
            }

            WeatherInfo?.Update();

            bool updateFrameLength = TimeAdjustment?.Update(wasPaused) ?? false;

            wasPaused = false;

            if (CitizenProcessor != null)
            {
                if (updateFrameLength)
                {
                    CitizenProcessor.UpdateFrameDuration();
                }

                CitizenProcessor.ProcessTick();
            }

            if (updateFrameLength)
            {
                Buildings?.UpdateFrameDuration();
                Statistics?.RefreshUnits();
                VanillaEvents.ProcessUpdatedTimeSpeed(TimeAdjustment.GetOriginalTime);
            }

            EventManager?.ProcessEvents();

            if (DayTimeSimulation == null || CitizenProcessor == null)
            {
                return;
            }

            DateTime currentDateTime = SimulationManager.instance.m_currentGameTime;

            if (currentDateTime.Hour != lastHandledDate.Hour || lastHandledDate == default)
            {
                int triggerHour = lastHandledDate == default
                    ? 0
                    : currentDateTime.Hour;

                lastHandledDate = currentDateTime;
                CitizenProcessor.TriggerHour(triggerHour);
                if (triggerHour == 0)
                {
                    DayTimeSimulation.Process(currentDateTime);
                    OnNewDay(this);
                }
            }
        }
示例#2
0
 private RealTimeCore(
     TimeAdjustment timeAdjustment,
     CustomTimeBar timeBar,
     RealTimeEventManager eventManager,
     MethodPatcher patcher,
     VanillaEvents vanillaEvents)
 {
     this.timeAdjustment = timeAdjustment;
     this.timeBar        = timeBar;
     this.eventManager   = eventManager;
     this.patcher        = patcher;
     this.vanillaEvents  = vanillaEvents;
     isEnabled           = true;
 }
示例#3
0
        public static RealTimeCore Run(
            ConfigurationProvider <RealTimeConfig> configProvider,
            string rootPath,
            ILocalizationProvider localizationProvider,
            bool setDefaultTime,
            Compatibility compatibility)
        {
            if (configProvider == null)
            {
                throw new ArgumentNullException(nameof(configProvider));
            }

            if (string.IsNullOrEmpty(rootPath))
            {
                throw new ArgumentException("The root path cannot be null or empty string", nameof(rootPath));
            }

            if (localizationProvider == null)
            {
                throw new ArgumentNullException(nameof(localizationProvider));
            }

            if (compatibility == null)
            {
                throw new ArgumentNullException(nameof(compatibility));
            }

            var patches = GetMethodPatches(compatibility);
            var patcher = new MethodPatcher(HarmonyId, patches);

            var appliedPatches = patcher.Apply();

            if (!CheckRequiredMethodPatches(appliedPatches))
            {
                Log.Error("The 'Real Time' mod failed to perform method redirections for required methods");
                patcher.Revert();
                return(null);
            }

            if (StorageBase.CurrentLevelStorage != null)
            {
                LoadStorageData(new[] { configProvider }, StorageBase.CurrentLevelStorage);
            }

            localizationProvider.SetEnglishUSFormatsState(configProvider.Configuration.UseEnglishUSFormats);

            var timeInfo        = new TimeInfo(configProvider.Configuration);
            var buildingManager = new BuildingManagerConnection();
            var randomizer      = new GameRandomizer();

            var weatherInfo = new WeatherInfo(new WeatherManagerConnection(), randomizer);

            var gameConnections = new GameConnections <Citizen>(
                timeInfo,
                new CitizenConnection(),
                new CitizenManagerConnection(),
                buildingManager,
                randomizer,
                new TransferManagerConnection(),
                weatherInfo);

            var eventManager = new RealTimeEventManager(
                configProvider.Configuration,
                CityEventsLoader.Instance,
                new EventManagerConnection(),
                buildingManager,
                randomizer,
                timeInfo,
                Constants.MaxTravelTime);

            if (!SetupCustomAI(timeInfo, configProvider.Configuration, gameConnections, eventManager, compatibility))
            {
                Log.Error("The 'Real Time' mod failed to setup the customized AI and will now be deactivated.");
                patcher.Revert();
                return(null);
            }

            var timeAdjustment = new TimeAdjustment(configProvider.Configuration);
            var gameDate       = timeAdjustment.Enable(setDefaultTime);

            SimulationHandler.CitizenProcessor.UpdateFrameDuration();

            CityEventsLoader.Instance.ReloadEvents(rootPath);

            var customTimeBar = new CustomTimeBar();

            customTimeBar.Enable(gameDate);
            customTimeBar.CityEventClick += CustomTimeBarCityEventClick;

            var vanillaEvents = VanillaEvents.Customize();

            var result = new RealTimeCore(timeAdjustment, customTimeBar, eventManager, patcher, vanillaEvents);

            eventManager.EventsChanged += result.CityEventsChanged;

            var statistics = new Statistics(timeInfo, localizationProvider);

            if (statistics.Initialize())
            {
                statistics.RefreshUnits();
            }
            else
            {
                statistics = null;
            }

            SimulationHandler.NewDay += result.CityEventsChanged;

            SimulationHandler.TimeAdjustment    = timeAdjustment;
            SimulationHandler.DayTimeSimulation = new DayTimeSimulation(configProvider.Configuration);
            SimulationHandler.EventManager      = eventManager;
            SimulationHandler.WeatherInfo       = weatherInfo;
            SimulationHandler.Buildings         = BuildingAIPatch.RealTimeAI;
            SimulationHandler.Buildings.UpdateFrameDuration();

            if (appliedPatches.Contains(CitizenManagerPatch.CreateCitizenPatch1))
            {
                CitizenManagerPatch.NewCitizenBehavior = new NewCitizenBehavior(randomizer, configProvider.Configuration);
            }

            if (appliedPatches.Contains(BuildingAIPatch.GetColor))
            {
                SimulationHandler.Buildings.InitializeLightState();
            }

            SimulationHandler.Statistics = statistics;

            if (appliedPatches.Contains(WorldInfoPanelPatch.UpdateBindings))
            {
                WorldInfoPanelPatch.CitizenInfoPanel     = CustomCitizenInfoPanel.Enable(ResidentAIPatch.RealTimeAI, localizationProvider);
                WorldInfoPanelPatch.VehicleInfoPanel     = CustomVehicleInfoPanel.Enable(ResidentAIPatch.RealTimeAI, localizationProvider);
                WorldInfoPanelPatch.CampusWorldInfoPanel = CustomCampusWorldInfoPanel.Enable(localizationProvider);
            }

            AwakeSleepSimulation.Install(configProvider.Configuration);

            var schedulesStorage = ResidentAIPatch.RealTimeAI.GetStorageService(
                schedules => new CitizenScheduleStorage(schedules, gameConnections.CitizenManager.GetCitizensArray, timeInfo));

            result.storageData.Add(schedulesStorage);
            result.storageData.Add(eventManager);
            if (StorageBase.CurrentLevelStorage != null)
            {
                StorageBase.CurrentLevelStorage.GameSaving += result.GameSaving;
                LoadStorageData(result.storageData, StorageBase.CurrentLevelStorage);
            }

            result.storageData.Add(configProvider);
            result.Translate(localizationProvider);
            result.IsRestrictedMode = appliedPatches.Count != patches.Count;

            return(result);
        }