/// <summary> /// Loads .cache files from given mods and dlc folder /// </summary> /// <param name="mods"></param> /// <param name="dlc"></param> public override void LoadModsArchives(string mods, string dlc) { // this is slow Archives.Clear(); Items.Clear(); FileList.Clear(); if (!Directory.Exists(mods)) Directory.CreateDirectory(mods); var modsdirs = new List<string>(Directory.GetDirectories(mods)); modsdirs.Sort(new AlphanumComparator<string>()); var modbundles = modsdirs.SelectMany(dir => Directory.GetFiles(dir, "*.cache", SearchOption.AllDirectories).Where(x => Cache.GetCacheTypeOfFile(x) == Cache.Cachetype.Texture)).ToList(); foreach (var file in modbundles) { LoadModArchive(file); } if (Directory.Exists(dlc)) { var dlcdirs = new List<string>(Directory.GetDirectories(dlc)); dlcdirs.Sort(new AlphanumComparator<string>()); var tmp = dlcdirs.Where(_ => !VanillaDlClist.Contains(new DirectoryInfo(_).Name)).ToList(); foreach (var file in tmp .SelectMany(dir => Directory.GetFiles(dir ?? "", "*.cache", SearchOption.AllDirectories) .OrderBy(k => k) .Where(x => Cache.GetCacheTypeOfFile(x) == Cache.Cachetype.Texture))) { LoadModArchive(file); } } RebuildRootNode(); }
/// <summary> /// Loads bundles from specified mods and dlc folder /// </summary> /// <param name="mods"></param> /// <param name="dlc"></param> public override void LoadModsArchives(string mods, string dlc) { if (!Directory.Exists(mods)) { Directory.CreateDirectory(mods); } var modsdirs = new List <string>(Directory.GetDirectories(mods)); modsdirs.Sort(new AlphanumComparator <string>()); var modbundles = modsdirs.SelectMany(dir => Directory.GetFiles(dir, "*.bundle", SearchOption.AllDirectories)).ToList(); foreach (var file in modbundles) { LoadModArchive(file); } if (Directory.Exists(dlc)) { var dlcdirs = new List <string>(Directory.GetDirectories(dlc)); dlcdirs.Sort(new AlphanumComparator <string>()); var tmp = dlcdirs.Where(_ => !VanillaDlClist.Contains(new DirectoryInfo(_).Name)).ToList(); foreach (var file in tmp.SelectMany(dir => Directory.GetFiles(dir ?? "", "*.bundle", SearchOption.AllDirectories).OrderBy(k => k))) { LoadModArchive(file); } } RebuildRootNode(); }
/// <summary> /// Load every non-mod bundle it can find in ..\\..\\content and ..\\..\\DLC, also calls RebuildRootNode() /// </summary> /// <param name="exedir">Path to executable directory</param> public override void LoadAll(string exedir) { var di = new DirectoryInfo(exedir); if (!di.Exists) { return; } var dlc = Path.Combine(di.Parent.Parent.FullName, "DLC"); var content = Path.Combine(di.Parent.Parent.FullName, "content"); var contentdirs = new List <string>(Directory.GetDirectories(content, "content*")); contentdirs.Sort(new AlphanumComparator <string>()); foreach (var file in contentdirs.SelectMany(dir => Directory.GetFiles(dir, "*.cache", SearchOption.AllDirectories).Where(x => Cache.GetCacheTypeOfFile(x) == Cache.Cachetype.Collision))) { LoadArchive(file); } var patchdirs = new List <string>(Directory.GetDirectories(content, "patch*")); patchdirs.Sort(new AlphanumComparator <string>()); foreach (var file in patchdirs .SelectMany(dir => Directory.GetFiles(dir, "*.cache", SearchOption.AllDirectories) .Where(x => Cache.GetCacheTypeOfFile(x) == Cache.Cachetype.Collision))) { LoadArchive(file); } if (Directory.Exists(dlc)) { var dlcdirs = new List <string>(Directory.GetDirectories(dlc)); dlcdirs.Sort(new AlphanumComparator <string>()); foreach (var file in dlcdirs .Where(_ => VanillaDlClist.Contains(new DirectoryInfo(_).Name)) .SelectMany(dir => Directory.GetFiles(dir ?? "", "*.cache", SearchOption.AllDirectories) .OrderBy(k => k) .Where(x => Cache.GetCacheTypeOfFile(x) == Cache.Cachetype.Collision))) { LoadArchive(file); } } RebuildRootNode(); }