void CreateVanWindow() { //Get the basic car model windscreen script VanSideWindow1 basicWindscreen = GameObject.Find("VanSideWindow1").GetComponent <VanSideWindow1> (); //Assign the mesh vertices mesh.vertices = new Vector3[] { basicWindscreen.mesh.vertices [2], basicWindscreen.mesh.vertices [3], basicWindscreen.mesh.vertices [7], basicWindscreen.mesh.vertices [5] }; //Assign the mesh triangles mesh.triangles = new int[] { 1, 3, 2, 1, 2, 0 }; //Calculate the normals of the mesh fom the triangles mesh.RecalculateNormals(); }
void Start() { //Create a mesh filter while also assigning it as a variable to get the mesh property MeshFilter meshFilter = gameObject.AddComponent <MeshFilter> (); //Create a mesh renderer so we can actually display the mesh gameObject.AddComponent <MeshRenderer> (); //Set the mesh object to be that of the mesh from the mesh filter mesh = meshFilter.mesh; //Set the same material as the side panel gameObject.GetComponent <Renderer> ().material = GameObject.Find("VanSidePanel1").GetComponent <Renderer> ().material; //Get script of previous mesh rearSlant = GameObject.Find("Van9RearSlant").GetComponent <Van9RearSlant> (); sideWindow = GameObject.Find("VanSideWindow1").GetComponent <VanSideWindow1> (); //Create the mesh CreateMesh(); }