public void Open() { image.Source = Black; color = Valve.ValveColor.Black; image.RenderTransform = new RotateTransform(rotation); MainWindow.client.sendMessage(4); isOpen = true; }
public void Close() { image.Source = Black; color = Valve.ValveColor.Black; image.RenderTransform = new RotateTransform(rotation + 90); //send close command MainWindow.client.sendMessage(5); isOpen = false; }
public void ChangeColor(ValveColor Color) { if (isOpen) { switch (Color) { case ValveColor.Red: color = ValveColor.Red; image.Source = Red; break; case ValveColor.Yellow: image.Source = Yellow; color = ValveColor.Yellow; break; case ValveColor.Green: image.Source = Green; color = ValveColor.Green; break; case ValveColor.Black: image.Source = Black; color = ValveColor.Black; break; } } else { switch (Color) { case ValveColor.Red: image.Source = Red; color = ValveColor.Red; break; case ValveColor.Yellow: image.Source = Yellow; color = ValveColor.Yellow; break; case ValveColor.Blue: image.Source = Blue; color = ValveColor.Blue; break; case ValveColor.Black: image.Source = Black; color = ValveColor.Black; break; } } }
public void Toggle() { image.Source = Black; color = Valve.ValveColor.Black; if (isOpen) { image.RenderTransform = new RotateTransform(rotation + 90); isOpen = false; } else { image.RenderTransform = new RotateTransform(rotation); isOpen = true; } }
public static PotionColor MixPotion(PotionColor potionColor, ValveColor valveColor) { if (potionColor == PotionColor.Empty) { // ValveColor has same 1, 2 and 3 indexes as PotionColor (+1 because 0 is Empty) return((PotionColor)valveColor + 1); } if (valveColor == ValveColor.Red) { // If potion already contain Red, do not change its color if (potionColor == PotionColor.Red || potionColor == PotionColor.Orange || potionColor == PotionColor.Purple || potionColor == PotionColor.Brown) { return(potionColor); } else if (potionColor == PotionColor.Blue) { return(PotionColor.Purple); } else if (potionColor == PotionColor.Yellow) { return(PotionColor.Orange); } else if (potionColor == PotionColor.Green) { return(PotionColor.Brown); } } if (valveColor == ValveColor.Blue) { // If potion already contain Blue, do not change its color if (potionColor == PotionColor.Blue || potionColor == PotionColor.Green || potionColor == PotionColor.Purple || potionColor == PotionColor.Brown) { return(potionColor); } else if (potionColor == PotionColor.Red) { return(PotionColor.Purple); } else if (potionColor == PotionColor.Yellow) { return(PotionColor.Green); } else if (potionColor == PotionColor.Orange) { return(PotionColor.Brown); } } if (valveColor == ValveColor.Yellow) { // If potion already contain Yellow, do not change its color if (potionColor == PotionColor.Yellow || potionColor == PotionColor.Green || potionColor == PotionColor.Orange || potionColor == PotionColor.Brown) { return(potionColor); } else if (potionColor == PotionColor.Red) { return(PotionColor.Orange); } else if (potionColor == PotionColor.Blue) { return(PotionColor.Green); } else if (potionColor == PotionColor.Purple) { return(PotionColor.Brown); } } // If nothing matches, do not change potion's color return(potionColor); }