public Player GetPlayer(Players player, Valuta valuta) { OutfieldPlayer newPlayer = new OutfieldPlayer(); newPlayer.Id = player.ID_Player; newPlayer.CornerKick = player.Corner_kick; newPlayer.Crossing = player.Crossing; newPlayer.Dribbling = player.Dribbling; newPlayer.Finishing = player.Finishing; newPlayer.FreeKick = player.Free_kick; newPlayer.Heading = player.Heading; newPlayer.Longshot = player.Longshot; newPlayer.LongThrow = player.Long_throw; newPlayer.Marking = player.Marking; newPlayer.PentaltyKick = player.Pentalty_kick; newPlayer.Tackling = player.Tackling; newPlayer.Technique = player.Technique; newPlayer.Acceleration = player.Acceleration; newPlayer.Age = player.Age; newPlayer.Aggression = player.Aggression; newPlayer.Agility = player.Agility; newPlayer.Anticipation = player.Anticipation; newPlayer.Balance = player.Balance; newPlayer.Bravery = player.Bravery; newPlayer.Club = new ViewModels.Club { Name = player.Clubs.ClubName, Division = new ViewModels.Division { Name = player.Clubs.Divisions.DivisionName, Nation = player.Clubs.Divisions.Based } }; newPlayer.Composure = player.Composure; newPlayer.Concentration = player.Concentration; newPlayer.Decisions = player.Decisions; newPlayer.Determination = player.Determination; newPlayer.FirstTouch = player.First_touch; newPlayer.Height = player.Hight; newPlayer.JumpingReach = player.Jumping; newPlayer.Leadership = player.Leadership; newPlayer.Name = player.Name; newPlayer.Nationality = player.Nationality; newPlayer.NaturalFitness = player.Natural_fitness; newPlayer.OffTheBall = player.Off_the_ball; newPlayer.Pace = player.Pace; newPlayer.Passing = player.Passing; newPlayer.Position = player.Position; newPlayer.Positioning = player.Positioning; newPlayer.Stamina = player.Stamina; newPlayer.Strength = player.Strentgh; newPlayer.Teamwork = player.Teamwork; newPlayer.Value = (int)valuta.Convert(DataCleaner.ConvertValueToNumber(player.Value)); newPlayer.Vision = player.Vision; newPlayer.Weight = player.Weight; newPlayer.Workrate = player.Workrate; newPlayer.Flair = player.Flair; return(newPlayer); }
public Player GetPlayer(Players player, Valuta valuta) { Goalkeeper newPlayer = new Goalkeeper(); newPlayer.Id = player.ID_Player; newPlayer.Acceleration = player.Acceleration; newPlayer.Aerial = player.Aerial; newPlayer.Age = player.Age; newPlayer.Aggression = player.Aggression; newPlayer.Agility = player.Agility; newPlayer.Anticipation = player.Anticipation; newPlayer.Balance = player.Balance; newPlayer.Bravery = player.Bravery; newPlayer.Club = new ViewModels.Club { Name = player.Clubs.ClubName, Division = new ViewModels.Division { Name = player.Clubs.Divisions.DivisionName, Nation = player.Clubs.Divisions.Based } }; newPlayer.CommandOfArea = player.Command_of_area; newPlayer.Communication = player.Communication; newPlayer.Composure = player.Composure; newPlayer.Concentration = player.Concentration; newPlayer.Decisions = player.Decisions; newPlayer.Determination = player.Determination; newPlayer.Eccentricity = player.Eccentricity; newPlayer.FirstTouch = player.First_touch; newPlayer.Handling = player.Handling; newPlayer.Height = player.Hight; newPlayer.JumpingReach = player.Jumping; newPlayer.Kicking = player.Kicking; newPlayer.Leadership = player.Leadership; newPlayer.Name = player.Name; newPlayer.Nationality = player.Nationality; newPlayer.NaturalFitness = player.Natural_fitness; newPlayer.OffTheBall = player.Off_the_ball; newPlayer.OneOnOne = player.One_on_one; newPlayer.Pace = player.Pace; newPlayer.Passing = player.Passing; newPlayer.Position = player.Position; newPlayer.Positioning = player.Positioning; newPlayer.Reflexes = player.Reflexes; newPlayer.Flair = player.Flair; newPlayer.RushingOut = player.Rushing_out; newPlayer.Stamina = player.Stamina; newPlayer.Strength = player.Strentgh; newPlayer.Teamwork = player.Teamwork; newPlayer.TendencyToPunch = player.Tendency_to_punch_ball; newPlayer.Throwing = player.Thowing; newPlayer.Value = (int)valuta.Convert(DataCleaner.ConvertValueToNumber(player.Value)); newPlayer.Vision = player.Vision; newPlayer.Weight = player.Weight; newPlayer.Workrate = player.Workrate; return(newPlayer); }