private void DisplayMp(Int32 playerId, BattleUnit bd) { ValueWidget numberSubModeHud = MP.Array[playerId]; numberSubModeHud.IsActive = true; numberSubModeHud.Value.SetText(bd.CurrentMp.ToString()); numberSubModeHud.MaxValue.SetText(bd.MaximumMp.ToString()); numberSubModeHud.SetColor(CheckMPState(bd) == ParameterStatus.Empty ? FF9TextTool.Yellow : FF9TextTool.White); }
private void DisplayHp(Int32 playerId, BattleUnit bd) { ValueWidget hud = HP.Array[playerId]; hud.IsActive = true; hud.Value.SetText(bd.CurrentHp.ToString()); hud.MaxValue.SetText(bd.MaximumHp.ToString()); switch (CheckHPState(bd)) { case ParameterStatus.Empty: hud.SetColor(FF9TextTool.Red); return; case ParameterStatus.Critical: hud.SetColor(FF9TextTool.Yellow); return; default: hud.SetColor(FF9TextTool.White); return; } }