示例#1
0
 private void Hide()
 {
     if (UILogic.Name.Equals(typeof(AddValueUILogic).Name))
     {
         if (ValueValidator.ValidateQuantities(RecordManager.tempRecord.quantities))
         {
             HideEntity();
         }
     }
     else if (UILogic.Name.Equals(typeof(EnterExpressionUILogic).Name))
     {
         Main.m_UI.GetOpenedUI <EnterExpressionUILogic>().UIEntity.GetComponent <EnterExpression>().Validate((res, message) =>
         {
             if (res)
             {
                 HideEntity();
             }
             else
             {
                 UIAPI.Instance.ShowModel(new SimpleModel()
                 {
                     ShowCancel = false,
                     Title      = "错误",
                     Message    = $"{message},请检查输入。"
                 });
             }
         });
     }
     else
     {
         HideEntity();
     }
 }
示例#2
0
 private void Start()
 {
     GetComponent <Button>().onClick.AddListener(() =>
     {
         if (ValueValidator.ValidateQuantities(RecordManager.tempRecord.quantities))
         {
             GameManager.Instance.SwitchProcedure <EnterExpressionProcedure>();
         }
     });
 }