public TBuilder Append(byte value) { ValueOffsets.Append(Offset); ValueBuffer.Append(value); Offset++; return(Instance); }
public TBuilder AppendNull() { ValueOffsets.Append(Offset); ValidityBuffer.Append(false); NullCount++; return(Instance); }
public TBuilder Append(ReadOnlySpan <byte> span) { ValueOffsets.Append(Offset); ValueBuffer.Append(span); Offset += span.Length; return(Instance); }
/// <summary> /// Append a single null value to the array. /// </summary> /// <returns>Returns the builder (for fluent-style composition).</returns> public TBuilder AppendNull() { // Do not add to the value buffer in the case of a null. // Note that we do not need to increment the offset as a result. ValidityBuffer.Append(false); ValueOffsets.Append(Offset); return(Instance); }
private void AppendStringToBuffer(string s) { var span = Encoding.GetBytes(s); ValueOffsets.Append(Offset); ValueBuffer.Append(span); Offset += span.Length; }
public TArray Build(MemoryAllocator allocator = default) { ValueOffsets.Append(Offset); var data = new ArrayData(DataType, ValueOffsets.Length - 1, 0, 0, new[] { ArrowBuffer.Empty, ValueOffsets.Build(allocator), ValueBuffer.Build(allocator) }); return(Build(data)); }
public TBuilder AppendRange(IEnumerable <byte> values) { var len = ValueBuffer.Length; ValueOffsets.Append(Offset); ValueBuffer.AppendRange(values); Offset += ValueBuffer.Length - len; return(Instance); }
/// <summary> /// Clear all contents appended so far. /// </summary> /// <returns>Returns the builder (for fluent-style composition).</returns> public TBuilder Clear() { ValueOffsets.Clear(); ValueBuffer.Clear(); ValidityBuffer.Clear(); // Always write the first offset before anything has been written. Offset = 0; ValueOffsets.Append(Offset); return(Instance); }
public TBuilder AppendRange(IEnumerable <byte[]> values) { foreach (var arr in values) { var len = ValueBuffer.Length; ValueOffsets.Append(Offset); ValueBuffer.Append(arr); Offset += ValueBuffer.Length - len; } return(Instance); }
public TArray Build(MemoryAllocator allocator = default) { ValueOffsets.Append(Offset); ArrowBuffer validityBuffer = NullCount > 0 ? ValidityBuffer.Build(allocator).ValueBuffer : ArrowBuffer.Empty; var data = new ArrayData(DataType, ValueOffsets.Length - 1, NullCount, 0, new[] { validityBuffer, ValueOffsets.Build(allocator), ValueBuffer.Build(allocator) }); return(Build(data)); }
public TBuilder AppendRange(IEnumerable <byte> values) { if (values == null) { return(AppendNull()); } int len = ValueBuffer.Length; ValueBuffer.AppendRange(values); int valOffset = ValueBuffer.Length - len; ValueOffsets.Append(Offset); Offset += valOffset; ValidityBuffer.Append(true); return(Instance); }
public TBuilder AppendRange(IEnumerable <byte[]> values) { foreach (byte[] arr in values) { if (arr == null) { AppendNull(); continue; } int len = ValueBuffer.Length; ValueOffsets.Append(Offset); ValueBuffer.Append(arr); ValidityBuffer.Append(true); Offset += ValueBuffer.Length - len; } return(Instance); }
/// <summary> /// Append a value, consisting of an enumerable collection of bytes, to the array. /// </summary> /// <remarks> /// Note that this method appends a single value, which may consist of arbitrarily many bytes. If multiple /// values are to be added, use the <see cref="AppendRange(IEnumerable{byte})"/> method instead. /// </remarks> /// <param name="value">Enumerable collection of bytes to add.</param> /// <returns>Returns the builder (for fluent-style composition).</returns> public TBuilder Append(IEnumerable <byte> value) { if (value == null) { return(AppendNull()); } // Note: by looking at the length of the value buffer before and after, we avoid having to iterate // through the enumerable multiple times to get both length and contents. int priorLength = ValueBuffer.Length; ValueBuffer.AppendRange(value); int valueLength = ValueBuffer.Length - priorLength; Offset += valueLength; ValidityBuffer.Append(true); ValueOffsets.Append(Offset); return(Instance); }
public StringDictionaryArray Build(MemoryAllocator allocator) { ValueOffsets.Append(Offset); return(new StringDictionaryArray(IndicesBuffer.Length, Entries.Count, NullBitmap.Build(allocator), IndicesBuffer.Build(allocator), ValueBuffer.Build(allocator), ValueOffsets.Build(allocator), NullCount)); }