public void SaveAndLoadNextIf() { string input = inputField.text; //check if text is not "" if (string.IsNullOrEmpty(input)) { //enable a pop-up canvas that prompts the user to input sth and return FindObjectOfType <PopupManagement>().EnablePopup(writePopup); return; } else { if (sL.GetCurrentSceneName() == "Good Future") { vM.SaveGoodFuture(input); sL.LoadNextScene(); } else { vM.SaveBadFuture(input); vM.SaveIntroValues(); dM.SaveLaunchDateIntro(); sL.LoadNextScene(); } } }