public Roar(Animator anim, AnimationClip clip, ValidateSwitchToIdle switchIdleMethod) { animator = anim; animationClip = clip; animationDuration = clip.length; switchToIdle = switchIdleMethod; }
public Damage(Animator anim, AnimationClip clip, Rigidbody PplayerRidgidBody, int frames, ValidateSwitchToIdle switchIdleMethod) { animator = anim; animationClip = clip; animationDuration = frames; playerRidgidBody = PplayerRidgidBody; switchToIdle = switchIdleMethod; }