/// <summary> /// Creates a new WindowOptions struct. /// </summary> public WindowOptions ( bool isVisible, bool useSingleThreadedWindow, Point position, Size size, double framesPerSecond, double updatesPerSecond, GraphicsAPI api, string title, WindowState windowState, WindowBorder windowBorder, VSyncMode vSync, int isRunningSlowlyThreshold, bool shouldSwapAutomatically, VideoMode videoMode, int?preferredDepthBufferBits = null ) { IsVisible = isVisible; UseSingleThreadedWindow = useSingleThreadedWindow; Position = position; Size = size; FramesPerSecond = framesPerSecond; UpdatesPerSecond = updatesPerSecond; API = api; Title = title; WindowState = windowState; WindowBorder = windowBorder; VSync = vSync; RunningSlowTolerance = isRunningSlowlyThreshold; ShouldSwapAutomatically = shouldSwapAutomatically; VideoMode = videoMode; PreferredDepthBufferBits = preferredDepthBufferBits; }
public X3DBrowser(VSyncMode VSync, string url, Resolution res, GraphicsMode mode) : base(res.Width, res.Height, mode) { this.VSync = VSync; this.URL = url; app = new X3DApplication(this); }
/// <summary> /// Creates a new WindowOptions struct. /// </summary> public ViewOptions ( bool useSingleThreadedWindow, double framesPerSecond, double updatesPerSecond, GraphicsAPI api, VSyncMode vSync, int isRunningSlowlyThreshold, bool shouldSwapAutomatically, VideoMode videoMode, int?preferredDepthBufferBits = null, bool isEventDriven = false ) { UseSingleThreadedWindow = useSingleThreadedWindow; FramesPerSecond = framesPerSecond; UpdatesPerSecond = updatesPerSecond; API = api; VSync = vSync; RunningSlowTolerance = isRunningSlowlyThreshold; ShouldSwapAutomatically = shouldSwapAutomatically; VideoMode = videoMode; PreferredDepthBufferBits = preferredDepthBufferBits; IsEventDriven = isEventDriven; }
public EmulatorWindow(Nes nes, VSyncMode vSyncMode) : base(k_NesScreenWidth * k_DefaultScreenSizeMultiplier, k_NesScreenHeight * k_DefaultScreenSizeMultiplier, GraphicsMode.Default, k_Title) { VSync = vSyncMode; m_Nes = nes; }
public void StartWindow(int width, int height, VSyncMode VSync) { Window mainGameWindow = new Window(width, height); mainGameWindow.VSync = VSync; mainGameWindow.Title = "Aptitude Engine"; mainGameWindow.Run(); }
/// <summary> /// Creates a new <see cref="WindowParameters"/> structure /// </summary> /// <param name="width">Window width in pixels</param> /// <param name="height">Window height in pixels</param> /// <param name="fullscreen">Is window must be fullscreen</param> /// <param name="vsync">Renderer VSync mode</param> /// <param name="title">Window title</param> public WindowParameters(int width, int height, bool fullscreen, VSyncMode vsync, string title) { Width = width; Height = height; IsFullscreen = fullscreen; VSyncMode = vsync; Title = title; }
public X3DBrowser(VSyncMode VSync, SceneGraph graph, Resolution res, GraphicsMode mode) : base(res.Width, res.Height, mode) { this.VSync = VSync; this.URL = string.Empty; this.Graph = graph; app = new X3DApplication(this, graph); }
public GameContextConfig(MonitorMode pResolution, int iDepth = 24, int iStencil = 8, bool bSamples = true, NativContextConfigTyp pGraphicType = NativContextConfigTyp.Best, VSyncMode pVsync = VSyncMode.Adaptive) { m_iDepth = iDepth; m_iStencil = iStencil; m_pResolution = new GameResolution(pResolution); m_pVSync = pVsync; m_pConfigTyp = pGraphicType; m_pConfigInt = 0; m_bSamples = bSamples; }
private void GameLoop() { this.Log("Create graphics context"); context = new GraphicsContext(graphicsMode, window.WindowInfo, 4, 0, GraphicsContextFlags.Debug); context.MakeCurrent(window.WindowInfo); GraphicsContext.Assert(); this.Log($"VSync: {Configuration.VSync}"); VSync = Configuration.VSync; this.Log("Loading OpenGL entry points"); context.LoadAll(); batch = new SpriteBatch(this); this.Log("Setup OpenGL"); SetupOpenGL(); this.Log("Setup OpenAL"); SetupOpenAL(); LoadAssetProviders(); Load(); window.Visible = true; CalculateTimings(); Time.Start(); this.Log("Enter game loop"); while (!Closing) { if (context.IsDisposed) { this.Log("Context not available"); break; } updating = true; InternUpdate(); Render(batch); updating = false; } this.Log("Exited game loop"); Time.Stop(); }
public GameOptions() { ResolutionW = 1024; ResolutionH = 768; Vsync = VSyncMode.On; WindowMode = GameWindowFlags.Default; KeyBinding = new KeyboardBinding(new KeyConfig()); SoundVolume = 100f; SoundSampleRate = 44100; SoundChannels = 2; }
protected void toggleMode() { if (currentMode != mode) { QualitySettings.vSyncCount = (int)mode; currentMode = mode; } else if ((int)currentMode != QualitySettings.vSyncCount) { mode = (VSyncMode)QualitySettings.vSyncCount; currentMode = mode; } }
protected void toggleMode() { if( currentMode != mode ) { QualitySettings.vSyncCount = (int)mode; currentMode = mode; } else if( (int)currentMode != QualitySettings.vSyncCount ) { mode = (VSyncMode)QualitySettings.vSyncCount; currentMode = mode; } }
public StreetViewer3DApplication(VSyncMode VSync, Resolution res, GraphicsMode mode) : base(res.Width, res.Height, mode) { this.VSync = VSync; // Should really use X3D Viewpoint ActiveCamera = new SceneCamera(this.Width, this.Height); ActiveCamera.Position = new Vector3(-1.175851f, -0.8195555f, 3.945387f); ActiveCamera.Orientation = new Quaternion(0.001025718f, 0.9989654f, -0.02997796f, -0.03418033f); ActiveCamera.camera_pitch = -0.0600000024f; ActiveCamera.camera_roll = 0.0f; ActiveCamera.camera_yaw = 3.20999742f; this.Keyboard.KeyUp += new EventHandler <OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyUp); }
/// <summary> /// /// </summary> public OutputWindow(string windowTitle, Vector2i outputSize, VSyncMode vSyncMode) : base(outputSize.X, outputSize.Y, GraphicsMode.Default, windowTitle) { Keyboard.KeyDown += OnKeyDown; Mouse.ButtonDown += OnMouseButtonDown; Mouse.ButtonUp += OnMouseButtonUp; Mouse.Move += OnMouseMove; Closing += OnClosing; OutputSize = outputSize; WindowBorder = OpenTK.WindowBorder.Fixed; VSync = vSyncMode; lastFrameDrawn = 0; Log.Instance.AddMsg(LogLevel.Debug, string.Format("VSync: {0}", VSync.ToString())); }
/// <summary> /// Creates a new WindowOptions struct, with sensible defaults. /// </summary> public WindowOptions(bool isVisible, bool useSingleThreadedWindow, Point position, Size size, double framesPerSecond, double updatesPerSecond, GraphicsAPI api, string title, WindowState windowState, WindowBorder windowBorder, VSyncMode vSync, int isRunningSlowlyThreshold) { IsVisible = isVisible; UseSingleThreadedWindow = useSingleThreadedWindow; Position = position; Size = size; FramesPerSecond = framesPerSecond; UpdatesPerSecond = updatesPerSecond; API = api; Title = title; WindowState = windowState; WindowBorder = windowBorder; VSync = vSync; RunningSlowTolerance = isRunningSlowlyThreshold; }
public static void setVSync(VSyncMode v) { EnsureUndisposed(); GraphicsContext.Assert(); switch (v) { case VSyncMode.On: getContext().SwapInterval = 1; break; case VSyncMode.Off: getContext().SwapInterval = 0; break; case VSyncMode.Adaptive: getContext().SwapInterval = -1; break; } }
public static async Task LoadBrowserWithURLAsync() { #if VSYNC_OFF VSync = VSyncMode.Off; #else VSync = VSyncMode.On; #endif await Task.Run(() => { browser = new X3DBrowser(VSync, url, Resolution.Size800x600, new GraphicsMode(32, 16, 0, 4)); browser.Title = "Initilising.."; #if VSYNC_OFF browser.Run(); #else browser.Run(60); #endif }); }
/// <summary> /// Create a new GlfwWindow. /// </summary> /// <param name="options">The options to use for this window.</param> public GlfwWindow(WindowOptions options, GlfwWindow parent, GlfwMonitor monitor) { // Title and Size must be set before the window is created. _title = options.Title; _size = options.Size; _windowBorder = WindowBorder; _vSync = options.VSync; FramesPerSecond = options.FramesPerSecond; UpdatesPerSecond = options.UpdatesPerSecond; RunningSlowTolerance = options.RunningSlowTolerance; UseSingleThreadedWindow = options.UseSingleThreadedWindow; ShouldSwapAutomatically = options.ShouldSwapAutomatically; _initialOptions = options; _initialMonitor = monitor; Parent = (IWindowHost)parent ?? _initialMonitor; IsEventDriven = options.IsEventDriven; GlfwProvider.GLFW.Value.GetVersion(out var major, out var minor, out _); if (new Version(major, minor) < new Version(3, 3)) { throw new NotSupportedException("GLFW 3.3 or later is required for Silk.NET.Windowing.Desktop."); } if (options.API.API == ContextAPI.Vulkan) { VkSurface = new Surface(this); } else if (options.API.API == ContextAPI.OpenGL || options.API.API == ContextAPI.OpenGLES) { GLContext = new Context(this); } Glfw.ThrowExceptions(); }
public void SwitchVSync(VSyncMode vsync) { VSync = vsync; }
public void SetVSyncMode(VSyncMode mode) { VSync = mode; Debug.Log("Enabled " + mode); }
public BuilderApplication(VSyncMode VSync, Resolution res, GraphicsMode mode) : base(res.Width, res.Height, mode) { ActiveCamera = new SceneCamera(this.Width, this.Height); }
public GameBuilder SetVSync(VSyncMode mode) { _game.VSync = mode; return(this); }
/// <summary> /// Default Constructor. Builds a 600x800 window. /// </summary> public VideoSettings() { VSync = VSyncMode.Off; Size = new Size(800, 600); Fullscreen = false; }