示例#1
0
 public static Ice.DispatchStatus destroySoldier___(VSUnity obj__, IceInternal.Incoming inS__, Ice.Current current__)
 {
     checkMode__(Ice.OperationMode.Normal, current__.mode);
     IceInternal.BasicStream is__ = inS__.istr();
     is__.startReadEncaps();
     vsm.unity.VSSoldierPrx solider;
     solider = vsm.unity.VSSoldierPrxHelper.read__(is__);
     is__.endReadEncaps();
     obj__.destroySoldier(solider, current__);
     return Ice.DispatchStatus.DispatchOK;
 }
示例#2
0
 public static Ice.DispatchStatus getSoldier___(VSUnity obj__, IceInternal.Incoming inS__, Ice.Current current__)
 {
     checkMode__(Ice.OperationMode.Normal, current__.mode);
     IceInternal.BasicStream is__ = inS__.istr();
     is__.startReadEncaps();
     int playerNumber;
     playerNumber = is__.readInt();
     is__.endReadEncaps();
     IceInternal.BasicStream os__ = inS__.ostr();
     vsm.unity.VSSoldierPrx ret__ = obj__.getSoldier(playerNumber, current__);
     vsm.unity.VSSoldierPrxHelper.write__(os__, ret__);
     return Ice.DispatchStatus.DispatchOK;
 }
示例#3
0
 public static Ice.DispatchStatus instantiateSoldier___(VSUnity obj__, IceInternal.Incoming inS__, Ice.Current current__)
 {
     checkMode__(Ice.OperationMode.Normal, current__.mode);
     inS__.istr().skipEmptyEncaps();
     IceInternal.BasicStream os__ = inS__.ostr();
     vsm.unity.VSSoldierPrx ret__ = obj__.instantiateSoldier(current__);
     vsm.unity.VSSoldierPrxHelper.write__(os__, ret__);
     return Ice.DispatchStatus.DispatchOK;
 }
示例#4
0
 public static Ice.DispatchStatus getPlayersNumber___(VSUnity obj__, IceInternal.Incoming inS__, Ice.Current current__)
 {
     checkMode__(Ice.OperationMode.Normal, current__.mode);
     inS__.istr().skipEmptyEncaps();
     IceInternal.BasicStream os__ = inS__.ostr();
     int ret__ = obj__.getPlayersNumber(current__);
     os__.writeInt(ret__);
     return Ice.DispatchStatus.DispatchOK;
 }