public static Ice.DispatchStatus destroySoldier___(VSUnity obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.istr(); is__.startReadEncaps(); vsm.unity.VSSoldierPrx solider; solider = vsm.unity.VSSoldierPrxHelper.read__(is__); is__.endReadEncaps(); obj__.destroySoldier(solider, current__); return Ice.DispatchStatus.DispatchOK; }
public static Ice.DispatchStatus getSoldier___(VSUnity obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.istr(); is__.startReadEncaps(); int playerNumber; playerNumber = is__.readInt(); is__.endReadEncaps(); IceInternal.BasicStream os__ = inS__.ostr(); vsm.unity.VSSoldierPrx ret__ = obj__.getSoldier(playerNumber, current__); vsm.unity.VSSoldierPrxHelper.write__(os__, ret__); return Ice.DispatchStatus.DispatchOK; }
public static Ice.DispatchStatus instantiateSoldier___(VSUnity obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Normal, current__.mode); inS__.istr().skipEmptyEncaps(); IceInternal.BasicStream os__ = inS__.ostr(); vsm.unity.VSSoldierPrx ret__ = obj__.instantiateSoldier(current__); vsm.unity.VSSoldierPrxHelper.write__(os__, ret__); return Ice.DispatchStatus.DispatchOK; }
public static Ice.DispatchStatus getPlayersNumber___(VSUnity obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Normal, current__.mode); inS__.istr().skipEmptyEncaps(); IceInternal.BasicStream os__ = inS__.ostr(); int ret__ = obj__.getPlayersNumber(current__); os__.writeInt(ret__); return Ice.DispatchStatus.DispatchOK; }