void GetPlayersLife()//Get player's life function { if (GM.GetWinner() == 1) { if (this.tag == "Player1") { GetComponent <Text>().text = "YOU WIN";//change print text } else { GetComponent <Text>().text = "YOU LOSE";//change print text } } else { if (this.tag == "Player2") { GetComponent <Text>().text = "YOU WIN";//change print text } else { GetComponent <Text>().text = "YOU LOSE";//change print text } } }