// Update is called once per frame void Update() { if (controllerEvent.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TouchpadPress)) { RaycastHit hit; //Debug.DrawRay(transform.position, transform.forward * 100, Color.red, 100); if (Physics.Raycast(transform.position, transform.forward * 100, out hit, 100, LM)) { hit.collider.gameObject.GetComponent <UIButtonRayTargetComponent>().PointOn(); temp = hit.collider.gameObject.GetComponent <UIButtonRayTargetComponent>(); if (controllerEvent.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TriggerClick)) { hit.collider.gameObject.GetComponent <UIButtonRayTargetComponent>().ClickDown(); } else { hit.collider.gameObject.GetComponent <UIButtonRayTargetComponent>().ClickUp(); } } else { if (temp != null) { temp.PointExit(); } } } else { if (temp != null) { temp.PointExit(); } } }
void OnPointerEnter(object sender, DestinationMarkerEventArgs e) { if (e.target.gameObject.layer != 5) { uiTouched = false; tempTarget = e.target.gameObject; tempTargetTransform = e.target; Debug.Log(vrtk_ControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TriggerPress)); } else { uiTouched = true; } }
public void ForceDropIfNeeded() { if (!ControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.GripPress)) { _vio.ForceStopInteracting(); } }
void Update() { if (controllerEvents) { bool isTouched = controllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TouchpadTouch) || controllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TouchpadPress); renderer.enabled = isTouched; if (isTouched) { var currentAxis = controllerEvents.GetTouchpadAxis(); transform.localPosition = new Vector3(currentAxis.x * scaleX, transform.localPosition.y, currentAxis.y * scaleZ); } } }
// Update is called once per frame public override void Update() { if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonOnePress)) { if (currentIndex == 0) { textScreens[0].SetActive(false); currentIndex = 1; textScreens[1].SetActive(true); } } if (currentIndex == 1 && !isDone) { //grab super hot cube if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.GripPress)) { if (RController.GetComponent <VRTK_InteractGrab>().GetGrabbedObject() == hotCube) { visionButton.SetActive(false); grabButton.SetActive(false); cubesAnim.SetBool("up", false); tableAnim.SetBool("on", false); isDone = true; textScreens[1].SetActive(false); } } if (LControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.GripPress)) { if (LController.GetComponent <VRTK_InteractGrab>().GetGrabbedObject() == hotCube) { hotCube.SetActive(false); coldCube.SetActive(false); coldCube2.SetActive(false); visionButton.SetActive(false); isDone = true; textScreens[1].SetActive(false); } } } }
void Update() { if (!acceptingUpdates) { return; } if (Input.GetKeyDown(KeyCode.Escape)) { doUpdate(); } else if (controllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.StartMenuPress)) { pointer.enabled = false; // game is going to be paused if (!gameMenuCanvas.enabled) { pointer.enableTeleport = false; pointer.pointerRenderer = straightPointerRenderer; pointer.activationButton = VRTK_ControllerEvents.ButtonAlias.Undefined; pointer.holdButtonToActivate = false; bezeierPointerRenderer.enabled = false; uiPointer.enabled = true; straightPointerRenderer.enabled = true; } // game is going to be unpaused else if (gameMenuCanvas.enabled) { pointer.enableTeleport = true; pointer.pointerRenderer = bezeierPointerRenderer; pointer.activationButton = VRTK_ControllerEvents.ButtonAlias.TouchpadPress; pointer.holdButtonToActivate = true; straightPointerRenderer.enabled = false; uiPointer.enabled = false; bezeierPointerRenderer.enabled = true; } pointer.enabled = true; doUpdate(); } }
void Update() { if (rightController != null) { if (rightController.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TriggerClick)) { Debug.Log("TRIGGER"); } } }
// Update is called once per frame void Update() { if (leftControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonTwoPress) || rightControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonTwoPress)) { if (!buttonPressed) { active = !active; tutorialPage.SetActive(active); } buttonPressed = true; } else { buttonPressed = false; } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.T)) { if (controller.IsButtonPressed(VRTKSub.VRTK_ControllerEvents.ButtonAlias.TouchPad)) { controller.Release(VRTKSub.VRTK_ControllerEvents.ButtonAlias.TouchPad); } else { controller.Press(VRTKSub.VRTK_ControllerEvents.ButtonAlias.TouchPad); } } if (Input.GetKeyDown(KeyCode.P)) { StartCoroutine(controller.ClickTrigger()); } }
void Update() { if (useKeyboard) { LeftClick = Input.GetButtonDown("Fire1"); GetMousePos(); GetBothShift(); CycleSelectedObject(); CycleSelectedItemType(); } else { LeftClick = lControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TriggerPress) || rControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TriggerPress); Vector2 rCAxis = rControllerEvents.GetAxis(VRTK_ControllerEvents.Vector2AxisAlias.TouchpadTwo); if (rCAxis.x > touchpad2DeadZone) { Vector3 xMov = new Vector3(cameraTrans.right.x, 0, cameraTrans.right.z); playerTrans.Translate(xMov * speeeddd * Time.deltaTime); } if (rCAxis.x < -touchpad2DeadZone) { Vector3 xMov = new Vector3(cameraTrans.right.x, 0, cameraTrans.right.z); playerTrans.Translate(-xMov * speeeddd * Time.deltaTime); } if (rCAxis.y > touchpad2DeadZone) { Vector3 yMov = new Vector3(cameraTrans.forward.x, 0, cameraTrans.forward.z); playerTrans.Translate(yMov * speeeddd * Time.deltaTime); } if (rCAxis.y < -touchpad2DeadZone) { Vector3 yMov = new Vector3(cameraTrans.forward.x, 0, cameraTrans.forward.z); playerTrans.Translate(-yMov * speeeddd * Time.deltaTime); } } }
void Update() { if (!phone.IsGrabbed()) { return; } if (controllerEvents.IsButtonPressed(button)) { time += Time.deltaTime; if (time >= requiredHeldTime) { disableOnTurnOff.SetActive(false); } } else { time = 0; } }
private void Update() { if (!controllerEvents) { return; } bool isTouched = controllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TouchpadTouch) || controllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TouchpadPress); var currentAxis = controllerEvents.GetTouchpadAxis(); if (isTouched && !wasTouched) { skippedBadInput = 0; lastDir = 0; scrollAmount = Vector2.zero; lastPosition = currentAxis; touchStartPosition = currentAxis; touchStartTime = Time.time; StopAllCoroutines(); } else if (!isTouched && wasTouched) { var touchEndTime = Time.time; var touchTime = touchEndTime - touchStartTime; if (touchTime > 0) { var swipeVector = lastPosition - touchStartPosition; var velocity = swipeVector.magnitude / touchTime; if (velocity >= scrollThreshold) { var scrollDir = new Vector2(0, Mathf.Sign(swipeVector.y) * invertMultiplier); StartCoroutine(DoScroll(velocity * swipeScale, scrollDir)); } } } if (isTouched) { scrollAmount = currentAxis - lastPosition; float currentDirection = Mathf.Sign(scrollAmount.y); if (Mathf.Abs(scrollAmount.y) >= scrollThreshold) { if (lastDir != 0 && currentDirection != lastDir && skippedBadInput < numberBadChecks) { skippedBadInput++; return; } skippedBadInput = 0; lastPosition = currentAxis; OnScroll(scrollAmount * scrollScale * invertMultiplier); } } wasTouched = isTouched; }
// Update is called once per frame void Update() { if (textScreens[1].activeSelf) // on button screen { if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonOnePress)) { R1.SetActive(false); // turn off glow on R button 1 } if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonTwoPress)) { R2.SetActive(false); // turn off glow on R button 2 } if (LControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonOnePress)) { L1.SetActive(false); // turn off glow on L button 1 } if (LControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonTwoPress)) { L2.SetActive(false); // turn off glow on L button 2 } // once all buttons are pressed if (!R1.activeSelf && !R2.activeSelf && !L1.activeSelf && !L2.activeSelf) { // move to next screen textScreens[1].SetActive(false); textScreens[2].SetActive(true); // turn on trigger glow RTrigger.SetActive(true); LTrigger.SetActive(true); } } else if (textScreens[2].activeSelf) // on trigger screen { if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TriggerPress)) { RTrigger.SetActive(false); // turn off glow on R trigger } if (LControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TriggerPress)) { LTrigger.SetActive(false); // turn off glow on L trigger } // once both triggers are pressed if (!RTrigger.activeSelf && !LTrigger.activeSelf) { // move to next screen textScreens[2].SetActive(false); textScreens[3].SetActive(true); // turn on grip glow RGrip.SetActive(true); LGrip.SetActive(true); } } else if (textScreens[3].activeSelf) // on grip screen { if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.GripPress)) { RGrip.SetActive(false); // turn off glow on R grip } if (LControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.GripPress)) { LGrip.SetActive(false); // turn off glow on L grip } // once both grips are pressed if (!RGrip.activeSelf && !LGrip.activeSelf) { // move to next screen textScreens[3].SetActive(false); textScreens[4].SetActive(true); // turn on table and goggles table.SetActive(true); goggles.SetActive(true); // turn on components to grab RController.GetComponent <VRTK_InteractGrab>().enabled = true; RController.GetComponent <VRTK_InteractTouch>().enabled = true; } } else if (textScreens[4].activeSelf) // on grab screen { //grab goggles if (goggles == null) { // move to next screen textScreens[4].SetActive(false); textScreens[5].SetActive(true); superHotCube.SetActive(true); coolCube1.SetActive(true); coolCube2.SetActive(true); } } else if (textScreens[5].activeSelf) { //switch visions if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonOnePress)) { changeVisions(); // move to next screen textScreens[5].SetActive(false); textScreens[6].SetActive(true); } } else if (textScreens[6].activeSelf) { //grab super hot cube if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonOnePress)) { changeVisions(); } if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.GripPress)) { if (RController.GetComponent <VRTK_InteractGrab>().GetGrabbedObject() == superHotCube) { textScreens[6].SetActive(false); textScreens[7].SetActive(true); superHotCube.SetActive(false); coolCube1.SetActive(false); coolCube2.SetActive(false); } } if (LControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.GripPress)) { if (LController.GetComponent <VRTK_InteractGrab>().GetGrabbedObject() == superHotCube) { textScreens[6].SetActive(false); textScreens[7].SetActive(true); superHotCube.SetActive(false); coolCube1.SetActive(false); coolCube2.SetActive(false); } } } else if (textScreens[7].activeSelf) // on teleport screen { foreach (GameObject platform in platforms) { platform.SetActive(true); door.SetActive(true); RController.GetComponent <VRTK_Pointer>().enabled = true; RController.GetComponent <VRTK_StraightPointerRenderer>().enabled = true; } } }
// Update is called once per frame public override void Update() { if (currentIndex == 1) // on button screen { GameObject R1 = (GameObject)(buttonsHashed[HashKeys.RIGHT_BUTTON1]); GameObject R2 = (GameObject)(buttonsHashed[HashKeys.RIGHT_BUTTON2]); GameObject L1 = (GameObject)(buttonsHashed[HashKeys.LEFT_BUTTON1]); GameObject L2 = (GameObject)(buttonsHashed[HashKeys.LEFT_BUTTON2]); if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonOnePress)) { R1.SetActive(false); // turn off glow on R button 1 } if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonTwoPress)) { R2.SetActive(false); // turn off glow on R button 2 } if (LControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonOnePress)) { L1.SetActive(false); // turn off glow on L button 1 } if (LControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.ButtonTwoPress)) { L2.SetActive(false); // turn off glow on L button 2 } // once all buttons are pressed if (!R1.activeSelf && !R2.activeSelf && !L1.activeSelf && !L2.activeSelf) { // move to next screen textScreens[1].SetActive(false); textScreens[2].SetActive(true); currentIndex = 2; ((GameObject)buttonsHashed[HashKeys.LEFT_TRIGGER]).SetActive(true); ((GameObject)buttonsHashed[HashKeys.RIGHT_TRIGGER]).SetActive(true); } } else if (currentIndex == 2) // on trigger screen { GameObject RTrigger = (GameObject)buttonsHashed[HashKeys.RIGHT_TRIGGER]; GameObject LTrigger = (GameObject)buttonsHashed[HashKeys.LEFT_TRIGGER]; if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TriggerPress)) { RTrigger.SetActive(false); // turn off glow on R trigger } if (LControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TriggerPress)) { LTrigger.SetActive(false); // turn off glow on L trigger } // once both triggers are pressed if (!RTrigger.activeSelf && !LTrigger.activeSelf) { // move to next screen textScreens[2].SetActive(false); textScreens[3].SetActive(true); currentIndex = 3; ((GameObject)buttonsHashed[HashKeys.LEFT_GRIP]).SetActive(true); ((GameObject)buttonsHashed[HashKeys.RIGHT_GRIP]).SetActive(true); } } else if (currentIndex == 3) // on grip screen { GameObject RGrip = (GameObject)buttonsHashed[HashKeys.RIGHT_GRIP]; GameObject LGrip = (GameObject)buttonsHashed[HashKeys.LEFT_GRIP]; if (RControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.GripPress)) { RGrip.SetActive(false); // turn off glow on R grip } if (LControllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.GripPress)) { LGrip.SetActive(false); // turn off glow on L grip } // once both grips are pressed if (!RGrip.activeSelf && !LGrip.activeSelf) { // move to next screen textScreens[3].SetActive(false); isDone = true; } } }