public void Start() { pointer = GetComponent <VRTK_Pointer>(); bezierRenderer = GetComponent <VRTK_BezierPointerRenderer>(); straightRenderer = GetComponent <VRTK_StraightPointerRenderer>(); attacker = PlayerController.GetComponent <PlayerAttacker>(); commander = PlayerController.GetComponent <PlayerCommander>(); digger = PlayerController.GetComponent <PlayerDigger>(); flyer = PlayerController.GetComponent <PlayerFlyer>(); grabber = PlayerController.GetComponent <PlayerGrabber>(); mover = PlayerController.GetComponent <PlayerMover>(); summoner = PlayerController.GetComponent <PlayerSummoner>(); mover.PointerRenderer = bezierRenderer; SetPointer(false); pointer.DestinationMarkerHover += (object marker, DestinationMarkerEventArgs args) => { destinationArgs = args; destination = args.destinationPosition; }; controllerEvents = GetComponent <VRTK_ControllerEvents>(); controllerEvents.TriggerPressed += OnTriggerPressed; controllerEvents.TriggerReleased += OnTriggerReleased; controllerEvents.TouchpadPressed += OnTouchpadPressed; controllerEvents.TouchpadReleased += OnTouchpadReleased; }
// Use this for initialization void Start() { vrtkControllerEvents = GetComponent <VRTK_ControllerEvents> (); vrtk_Pointer = GetComponent <VRTK_Pointer> (); vrtk_StraightPointerRenderer = GetComponent <VRTK_StraightPointerRenderer> (); vrtk_BezierPointerRenderer = GetComponent <VRTK_BezierPointerRenderer> (); }
public void Enable(IHandController ctl) { if (point != null) { GameObject.Destroy(point); } if (renderer != null) { GameObject.Destroy(renderer); } if (raycast != null) { GameObject.Destroy(raycast); } point = ctl.gameObject.AddComponent <VRTK_Pointer>(); renderer = ctl.gameObject.AddComponent <VRTK_BezierPointerRenderer>(); raycast = ctl.gameObject.AddComponent <VRTK_CustomRaycast>(); point.pointerRenderer = renderer; renderer.customRaycast = raycast; point.enableTeleport = true; point.activationButton = VRTK_ControllerEvents.ButtonAlias.TriggerPress; point.selectionButton = VRTK_ControllerEvents.ButtonAlias.TriggerPress; point.selectOnPress = false; raycast.layersToIgnore = ctl.Player.PointerIgnoreLayers; ctl.Player.Teleport.InitDestinationSetListener(ctl.gameObject, true); }
private void Start() { rightPointer = rightController.GetComponent <VRTK_Pointer>(); leftPointer = leftController.GetComponent <VRTK_Pointer>(); rightBezier = rightController.GetComponent <VRTK_BezierPointerRenderer>(); rightStraight = rightController.GetComponent <VRTK_StraightPointerRenderer>(); leftBezier = leftController.GetComponent <VRTK_BezierPointerRenderer>(); leftStraight = leftController.GetComponent <VRTK_StraightPointerRenderer>(); }
protected override void StyleRenderer(VRTK_BezierPointerRenderer renderer) { if (renderer != null) { ResetRenderer(renderer); renderer.gameObject.SetActive(false); renderer.customTracer = lineRendererPrefab; renderer.gameObject.SetActive(true); } }
void Start() { rotate = touchpadRotate.GetComponent <VRTouchpadRotate>(); move = leftController.GetComponent <VRTK_TouchpadControl>(); blur = motionBlurControl.GetComponent <MotionBlurControl>(); pointer = leftController.GetComponent <VRTK_Pointer>(); bezier = leftController.GetComponent <VRTK_BezierPointerRenderer>(); controller = leftController.GetComponent <VRTK_ControllerEvents>(); pScript = portalScript.GetComponent <RedirectedPortals>(); }
void MakeItSo() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } if (!enablePointer.IsNone) { pointer = go.GetComponent <VRTK_Pointer>(); pointer.enabled = enablePointer.Value; } // set pointer renderer to be beizer if (enableBezierRenderer.Value) { bezier = go.GetComponent <VRTK_BezierPointerRenderer>(); pointer.pointerRenderer = bezier; } // set pointer renderer to be straight if (enableStraightRenderer.Value) { straight = go.GetComponent <VRTK_StraightPointerRenderer>(); pointer.pointerRenderer = straight; } if (!enableBezierRenderer.IsNone) { bezier = go.GetComponent <VRTK_BezierPointerRenderer>(); bezier.enabled = enableBezierRenderer.Value; } if (!enableHeightAdjustTele.IsNone) { heightTeleport = go.GetComponent <VRTK_HeightAdjustTeleport>(); heightTeleport.enabled = enableHeightAdjustTele.Value; } if (!enableStraightRenderer.IsNone) { straight = go.GetComponent <VRTK_StraightPointerRenderer>(); straight.enabled = enableStraightRenderer.Value; } if (!enableBodyTeleport.IsNone) { bodyPhysics = bodyPhysicsGO.Value.GetComponent <VRTK_BodyPhysics>(); bodyPhysics.enableTeleport = enableBodyTeleport.Value; } }
protected virtual void ResetRenderer(VRTK_BezierPointerRenderer renderer) { if (renderer != null) { renderer.gameObject.SetActive(false); renderer.validCollisionColor = Color.green; renderer.invalidCollisionColor = Color.red; renderer.customTracer = null; renderer.customCursor = null; renderer.validLocationObject = null; renderer.invalidLocationObject = null; renderer.rescaleTracer = false; renderer.gameObject.SetActive(true); } }
protected override void StyleRenderer(VRTK_BezierPointerRenderer renderer) { if (renderer != null) { ResetRenderer(renderer); renderer.gameObject.SetActive(false); renderer.rescaleTracer = true; renderer.validCollisionColor = validLocationColor; renderer.invalidCollisionColor = invalidLocationColor; renderer.customTracer = tracerPrefab; renderer.customCursor = cursorPrefab; renderer.validLocationObject = validLocationPrefab; renderer.invalidLocationObject = invalidLocationPrefab; renderer.gameObject.SetActive(true); } }
private bool boolRightPointerEnabled; // Whether the right controller's pointer is enabled or disabled. // Awake is called on initialization, BEFORE Start. void Awake() { LeftPointer = LeftController.GetComponent <VRTK_Pointer>(); LeftPointerRenderer = LeftController.GetComponent <VRTK_BezierPointerRenderer>(); RightPointer = RightController.GetComponent <VRTK_Pointer>(); RightPointerRenderer = RightController.GetComponent <VRTK_StraightPointerRenderer>(); RightUIPointer = RightController.GetComponent <VRTK_UIPointer>(); LeftPointerRenderer.enabled = false; LeftPointer.enabled = false; RightUIPointer.enabled = false; RightPointerRenderer.enabled = false; RightPointer.enabled = false; LeftUI.SetActive(false); RightUI.SetActive(false); }
void OnEnable() { try { leftctrl = VRTK_DeviceFinder.GetControllerLeftHand(); } catch (Exception e) { Debug.Log(e); } if (leftctrl == null) { leftctrl = GameObject.FindGameObjectWithTag("LeftController"); } pointer = leftctrl.GetComponent <VRTK_Pointer>(); uiPointer = leftctrl.GetComponent <VRTK_UIPointer>(); bezeierPointerRenderer = leftctrl.GetComponent <VRTK_BezierPointerRenderer>(); straightPointerRenderer = leftctrl.GetComponent <VRTK_StraightPointerRenderer>(); //straightPointerRenderer = leftctrl.GetComponent<Custom_VRTK_UIStraightPointerRenderer>(); controllerEvents = leftctrl.GetComponent <VRTK_ControllerEvents>(); }
protected override void StyleRenderer(VRTK_BezierPointerRenderer renderer) { cont = txt.GetComponent <QuizController>(); cont.changeScore(correct); }
protected override void StyleRenderer(VRTK_BezierPointerRenderer renderer) { ResetRenderer(renderer); }
protected abstract void StyleRenderer(VRTK_BezierPointerRenderer renderer);