// Use this for initialization void Start() { vr = new VRConnect(); vr.OnBindSuccess += OnBindSuccess; vr.OnControl += OnControl; vr.OnShoot += OnShoot; vr.OnControlType += OnControlType; vr.Connect(); text.text = vr.uid.ToString(); }
// Use this for initialization void Start() { vrConnect = VRConnect.Instance; playerManager = PlayerManager.Instance; vrConnect.OnShoot += OnShoot_proxy; vrConnect.OnGameStart += OnGameStart_proxy; vrConnect.OnGameEnd += OnGameEnd_proxy; vrConnect.OnGameCount += OnGameCount_proxy; vrConnect.OnAttacked += OnAttacked_proxy; vrConnect.OnControl += OnControl_proxy; vrConnect.OnDeath += OnDeath_proxy; vrConnect.OnControlType += OnControlType_proxy; vrConnect.OnSoldOut += OnSoldOut_proxy; StartCoroutine("ReportCurrentPosition"); }