// Token: 0x0600503A RID: 20538 RVA: 0x001B76B8 File Offset: 0x001B5AB8 private void BuildWall() { for (int i = 0; i < this.avatars.Length; i++) { GameObject gameObject = AssetManagement.Instantiate(this.pedestalGO, base.transform.position, base.transform.rotation) as GameObject; gameObject.transform.parent = base.transform; Vector3 localPosition = gameObject.transform.localPosition; if (this.spawnRightToLeft) { localPosition.x = (float)(-(float)i % this.numColumns) * this.avatarMargin.x; } else { localPosition.x = (float)(i % this.numColumns) * this.avatarMargin.x; } localPosition.y = (float)(i / this.numColumns) * this.avatarMargin.y; gameObject.transform.localPosition = localPosition; VRC_AvatarPedestal component = gameObject.GetComponent <VRC_AvatarPedestal>(); component.transform.Rotate(new Vector3(0f, 180f, 0f)); component.scale = this.scale; GameObject gameObject2 = gameObject.transform.Find("UseVolume").gameObject; gameObject2.AddComponent <Highlightable>(); CapsuleCollider component2 = gameObject2.GetComponent <CapsuleCollider>(); component2.height *= this.scale * 1.3f; component2.radius *= this.scale * 1.3f; Vector3 center = new Vector3(component2.center.x, 0.7f, component2.center.z); component2.center = center; } }
static void DrawAvatarPedestalGizmos(VRC_AvatarPedestal pedestal, GizmoType gizmoType) { if (Vector3.Distance(pedestal.transform.position, Camera.current.transform.position) > 25f) { return; } // Get transform from the pedestal placement value otherwise get transform of the pedestal itself var pedestalTransform = pedestal.Placement != null ? pedestal.Placement : pedestal.transform; // Set gizmo matrix to match the pedestal for proper placement and rotation Gizmos.matrix = pedestalTransform.localToWorldMatrix; Gizmos.color = Color.green; // Draw the outer bound of the pedestal Gizmos.DrawWireCube(Vector3.up * 1.2f, new Vector3(1f * OUTER_BOUND, 1f * OUTER_BOUND)); // Change color to red if showing the front is active and active camera is behind the pedestal var cameraDirection = pedestalTransform.position - Camera.current.transform.position; var angle = Vector3.Angle(pedestalTransform.forward, cameraDirection); if (Mathf.Abs(angle) < 90) { Gizmos.color = Color.red; } // Draw the inner bound of the pedestal Gizmos.DrawWireCube(Vector3.up * 1.2f, new Vector3(1f * INNER_BOUND, 1f * INNER_BOUND)); }
void Start() { if (pedestal == null) { pedestal = gameObject.GetComponent <VRC_AvatarPedestal>(); } PlayerApiref = Networking.LocalPlayer; }