/// <summary> /// Some interactions happen every frame when the controller is /// in a collider /// </summary> /// <param name="p_collider">P collider.</param> void OnTriggerStay(Collider p_collider) { if (TriggerPressed && !TriggerReset) { VRButton button = p_collider.GetComponent <VRButton> ( ); if (button) { button.ButtonPressed( ); } } }