public override void ModuleWindow(int id) { if (this.ValidPanels.Count == 0) { GUILayout.BeginHorizontal(); GUILayout.Label("No valid scripted panels for this scene and game type."); GUILayout.EndHorizontal(); base.ModuleWindow(id); return; } foreach (var panel in this.ValidPanels) { panel.Active = Layout.Toggle(panel.Active, panel.Name); } if (GUILayout.Button("Reload Panel Configs")) { VOID_ScriptedPanel.LoadScriptedPanels(); this.core.onUpdate += onUpdateHandler; } base.ModuleWindow(id); }
public VOID_ScriptedManager() : base() { this.Name = "Scripted Panel Manager"; this.validPanels = new List <VOID_ScriptedPanel>(); VOID_ScriptedPanel.LoadScriptedPanels(); GameEvents.onGameStateLoad.Add(this.refreshValidPanels); GameEvents.onGameSceneLoadRequested.Add(this.refreshValidPanels); this.core.onUpdate += onUpdateHandler; }