private void CreateBackground() { DLocation back = (DLocation)ScriptableObject.CreateInstance <DLocation>(); back.SetIdentificator(assetName); back.name = assetName; var container = (Container)AssetDatabase.LoadAssetAtPath("Assets/Paradox Engine/Database/Data/Locations.asset", typeof(Container)); container.data.Add(back); AssetDatabase.AddObjectToAsset(back, container); EditorUtility.SetDirty(container); EditorUtility.SetDirty(back); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); VNDatabaseWindow.AsignElem(back); }
private void CreateCharacter() { DCharacter chara = (DCharacter)ScriptableObject.CreateInstance <DCharacter>(); chara.SetIdentificator(assetName); chara.name = assetName; var container = (Container)AssetDatabase.LoadAssetAtPath("Assets/Paradox Engine/Database/Data/Characters.asset", typeof(Container)); container.data.Add(chara); AssetDatabase.AddObjectToAsset(chara, container); EditorUtility.SetDirty(container); EditorUtility.SetDirty(chara); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); VNDatabaseWindow.AsignElem(chara); }
private void CreateSoundtrack() { DSoundtrack sound = (DSoundtrack)ScriptableObject.CreateInstance <DSoundtrack>(); sound.SetIdentificator(assetName); sound.name = assetName; var container = (Container)AssetDatabase.LoadAssetAtPath("Assets/Paradox Engine/Database/Data/Soundtracks.asset", typeof(Container)); container.data.Add(sound); AssetDatabase.AddObjectToAsset(sound, container); EditorUtility.SetDirty(container); EditorUtility.SetDirty(sound); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); VNDatabaseWindow.AsignElem(sound); }
public static void InitParadoxDatabaseWindow() { _currentWindow = (VNDatabaseWindow)EditorWindow.GetWindow <VNDatabaseWindow>(); _currentWindow.titleContent = new GUIContent("Paradox Engine: Database"); _currentWindow.maxSize = new Vector2(_currentWindow._width, _currentWindow._height); _currentWindow.minSize = new Vector2(_currentWindow._widthMin, _currentWindow._heightMin); _currentWindow._currentViewSelected = DataContainerType.Default; _currentWindow._characterSelected = 0; _currentWindow._characterContainer = (Container)AssetDatabase.LoadAssetAtPath("Assets/Paradox Engine/Database/Data/Characters.asset", typeof(Container)); _currentWindow._locationSelected = 0; _currentWindow._locationContainer = (Container)AssetDatabase.LoadAssetAtPath("Assets/Paradox Engine/Database/Data/Locations.asset", typeof(Container)); _currentWindow._soundSelected = 0; _currentWindow._soundContainer = (Container)AssetDatabase.LoadAssetAtPath("Assets/Paradox Engine/Database/Data/Soundtracks.asset", typeof(Container)); _currentWindow._settingData = (DSetting)AssetDatabase.LoadAssetAtPath("Assets/Paradox Engine/Database/Data/Settings.asset", typeof(DSetting)); if (_currentWindow._characterContainer.data == null) { _currentWindow._characterContainer.data = new List <PEData>(); } if (_currentWindow._locationContainer.data == null) { _currentWindow._locationContainer.data = new List <PEData>(); } if (_currentWindow._soundContainer.data == null) { _currentWindow._soundContainer.data = new List <PEData>(); } _currentWindow._useSprite = new AnimBool(); _currentWindow._useSprite.valueChanged.AddListener(_currentWindow.Repaint); _currentWindow._useAnimation = new AnimBool(); _currentWindow._useAnimation.valueChanged.AddListener(_currentWindow.Repaint); }
public void Panel() { var pos = _scene.position; GUILayout.BeginArea(new Rect(pos.width - 260, pos.height - 120, 250, 175)); var rec = EditorGUILayout.BeginVertical(); GUI.color = new Color32(200, 200, 200, 230); GUI.Box(rec, GUIContent.none); GUILayout.Space(5); GUILayout.Label("GraphPlayer quick access", _title); if (GUILayout.Button("Open FlowChart")) { EngineGraphWindow.InitEditorWindow(); EngineGraphEditorUtilities.LoadSession(_behaviour.graph); } GUILayout.Space(2); if (GUILayout.Button("Open Database")) { VNDatabaseWindow.InitParadoxDatabaseWindow(); } GUILayout.Space(2); if (GUILayout.Button("Help")) { EngineInstructionWindow.InitInstructionWindow(); } GUILayout.Space(5); EditorGUILayout.EndVertical(); GUILayout.EndArea(); }
private void Inspector() { _title = new GUIStyle(GUI.skin.label) { alignment = TextAnchor.MiddleCenter, fontSize = 14, fontStyle = FontStyle.Bold, wordWrap = true }; EditorGUILayout.Space(); EditorGUILayout.LabelField("GraphPlayer Behaviour", _title); EditorGUI.DrawRect(GUILayoutUtility.GetRect(100, 2), Color.black); GUILayout.Space(5); GUILayout.Label("GraphPlayer quick access", new GUIStyle(GUI.skin.label) { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }); if (GUILayout.Button("Open FlowChart")) { EngineGraphWindow.InitEditorWindow(); EngineGraphEditorUtilities.LoadSession(_behaviour.graph); } GUILayout.Space(2); if (GUILayout.Button("Open Database")) { VNDatabaseWindow.InitParadoxDatabaseWindow(); } GUILayout.Space(2); if (GUILayout.Button("Help")) { EngineInstructionWindow.InitInstructionWindow(); } EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); string graphPath = ""; if (_behaviour.graph != null) { EditorGUILayout.LabelField("Node Graph:"); EditorGUILayout.LabelField(_behaviour.graph.name, new GUIStyle(GUI.skin.label) { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }); } GUILayout.Space(2); if (GUILayout.Button("Load Graph")) { graphPath = EditorUtility.OpenFilePanel("Load Graph", Application.dataPath + "/Paradox Engine/Graph/Resources/Data/", ""); } if (graphPath != "") { int appPathLen = Application.dataPath.Length; string finalPath = graphPath.Substring(appPathLen - 6); _behaviour.graph = (EngineGraph)AssetDatabase.LoadAssetAtPath(finalPath, typeof(EngineGraph)); } GUILayout.Space(10); _behaviour.cache = (ParadoxSessionCache)EditorGUILayout.ObjectField("Session cache: ", _behaviour.cache, typeof(ParadoxSessionCache), false); _behaviour.settings = (DSetting)EditorGUILayout.ObjectField("Setting: ", _behaviour.settings, typeof(DSetting), false); _behaviour.localizationManager = (ParadoxEngine.Localization.LocalizationManager)EditorGUILayout.ObjectField("Localization manager: ", _behaviour.localizationManager, typeof(ParadoxEngine.Localization.LocalizationManager), true); _behaviour.characterContainer = (Transform)EditorGUILayout.ObjectField("Character container: ", _behaviour.characterContainer, typeof(Transform), true); GUILayout.Space(15); EditorGUILayout.LabelField("Background Containers:", new GUIStyle(GUI.skin.label) { fontStyle = FontStyle.Bold }); GUILayout.Space(5); _behaviour.backgrounds[0] = (UnityEngine.UI.Image)EditorGUILayout.ObjectField("Background 1: ", _behaviour.backgrounds[0], typeof(UnityEngine.UI.Image), true); _behaviour.backgrounds[1] = (UnityEngine.UI.Image)EditorGUILayout.ObjectField("Background 2: ", _behaviour.backgrounds[1], typeof(UnityEngine.UI.Image), true); GUILayout.Space(10); EditorGUILayout.LabelField("Text Containers:", new GUIStyle(GUI.skin.label) { fontStyle = FontStyle.Bold }); GUILayout.Space(5); _behaviour.textContainer = (UnityEngine.UI.Text)EditorGUILayout.ObjectField("Text container: ", _behaviour.textContainer, typeof(UnityEngine.UI.Text), true); _behaviour.characterNameContainer = (UnityEngine.UI.Text)EditorGUILayout.ObjectField("Character name container: ", _behaviour.characterNameContainer, typeof(UnityEngine.UI.Text), true); GUILayout.Space(10); EditorGUILayout.LabelField("Audio Containers:", new GUIStyle(GUI.skin.label) { fontStyle = FontStyle.Bold }); GUILayout.Space(5); _behaviour.musicChannel[0] = (AudioSource)EditorGUILayout.ObjectField("Music channel 1: ", _behaviour.musicChannel[0], typeof(AudioSource), true); _behaviour.musicChannel[1] = (AudioSource)EditorGUILayout.ObjectField("Music channel 2: ", _behaviour.musicChannel[1], typeof(AudioSource), true); _behaviour.soundChannel = (AudioSource)EditorGUILayout.ObjectField("Sound channel: ", _behaviour.soundChannel, typeof(AudioSource), true); _behaviour.voiceChannel = (AudioSource)EditorGUILayout.ObjectField("Voice channel: ", _behaviour.voiceChannel, typeof(AudioSource), true); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(_behaviour); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } Repaint(); }
public static void InitParadoxDatabaseWindow() { VNDatabaseWindow.InitParadoxDatabaseWindow(); }