示例#1
0
    void Start()
    {
        if (ViewManager.myInstance != null)
        {
            m_GameScreenWidth  = ViewManager.myInstance.m_GameScreenWidth;
            m_GameScreenHeight = ViewManager.myInstance.m_GameScreenHeight;

            viewrotation = ViewManager.myInstance.ViewRateMode;
        }

        GetXRate();
        SetViewRate();
    }
示例#2
0
    void Awake()
    {
        if (ViewManager.myInstance != null)
        {
            m_GameScreenWidth  = ViewManager.myInstance.m_GameScreenWidth;
            m_GameScreenHeight = ViewManager.myInstance.m_GameScreenHeight;

            viewrotation = ViewManager.myInstance.ViewRateMode;
        }

        PhoneRealWidthSize  = Screen.width;
        PhoneRealHeightSize = Screen.height;
    }
示例#3
0
    void Awake()
    {
#if AUTO_VIEWROTATION
        if (Screen.orientation == ScreenOrientation.Portrait)
        {
            ViewRateMode = VIEWROTATION.PORTRAIT;
        }
        else
        {
            ViewRateMode = VIEWROTATION.LANDSCAPE;
        }
#endif

        if (myInstance == null)
        {
            myInstance = this;
        }

        if (this.transform.parent == null)
        {
            DontDestroyOnLoad(this);
        }
    }
示例#4
0
    // 최대 공략수와 이것 저것을 이용하여 가로의 비율의 길이를 구하는 방법.
    float RateScale(int sw, int sh, float GameWidthRate, float GameHeightRate)
    {
        if (viewrotation == VIEWROTATION.NONE)
        {
            if (sw >= sh)
            {
                viewrotation = VIEWROTATION.LANDSCAPE;
            }
            else
            {
                viewrotation = VIEWROTATION.PORTRAIT;
            }
        }

        int nLcm = GetLCM(sw, sh);

        float fW_Rate = sw / nLcm;
        float fH_Rate = sh / nLcm;

        float fRateScale = (fW_Rate / GameWidthRate * GameHeightRate / fH_Rate);
        float fWidht     = (float)m_GameScreenWidth * fRateScale;

        float fGameScreen = (float)m_GameScreenWidth;

        if (fGameScreen < fWidht)
        {
            float temp;
            temp        = fGameScreen;
            fGameScreen = fWidht;
            fWidht      = temp;
        }

        float rateX = fWidht / fGameScreen;

        return(rateX);
    }