public override void InitState () {
			ANIMATION_DATA.DesignatedAnimation = PlayerState.PlayerCombo2_3_GroundShock.ToString ();

			CONTROL_MECHANISM.BodyTrailDictionary[BodyTrail.BACK].gameObject.SetActive (false);
			CONTROL_MECHANISM.BodyTrailDictionary[BodyTrail.BACK].gameObject.SetActive (true);

			Vector3 footPos = new Vector3 (CONTROL_MECHANISM.BodyPartDictionary[BodyPart.RIGHT_FOOT].position.x, CONTROL_MECHANISM.BodyPartDictionary[BodyPart.RIGHT_FOOT].position.y + 0.1f, 0f);
			VFX_MANAGER.ShowSimpleEffect (SimpleEffectType.GROUND_SHOCK, footPos);
			VFX_MANAGER.ShowSimpleEffect (SimpleEffectType.GROUND_SMOKE, footPos);

			//CONTROL_MECHANISM.BodyTrailDictionary[BodyTrail.BODY].gameObject.SetActive (false);
			//CONTROL_MECHANISM.BodyTrailDictionary[BodyTrail.BODY].gameObject.SetActive (true);

			//comboTransition.Reset ();

			attack.AttackAnimationMotionTriggered = false;
			CONTROL_MECHANISM.RIGIDBODY.AddForce (Vector3.up * 200f);

			CameraOffsetType camOffsetType = CameraOffsetType.ZOOM_ON_GROUND_SHOCK_LEFT;
			if (!CONTROL_MECHANISM.IsFacingForward ()) {
				camOffsetType = CameraOffsetType.ZOOM_ON_GROUND_SHOCK_RIGHT;
			}
			CAMERA_MANAGER.gameCam.SetOffset (camOffsetType, 0.65f);
			CAMERA_MANAGER.gameCam.playerFollow.SetFollow (PlayerFollowType.FOCUS_ON_HEAD);
			Time.timeScale = 0.45f;
		}
示例#2
0
        //bool Calculating = false;
        //float CollateralTime = 0f;

        void ShowHitEffect(BodyPart bodypart)
        {
            Transform part = CHARACTER_MANAGER.Player.BodyPartDictionary[bodypart];

            VFX_MANAGER.ShowSimpleEffect(SimpleEffectType.SPARK, part.position);
            VFX_MANAGER.ShowSimpleEffect(SimpleEffectType.FLARE, part.position);
            VFX_MANAGER.ShowSimpleEffect(SimpleEffectType.BLOOD, part.position);
            VFX_MANAGER.ShowSimpleEffect(SimpleEffectType.DISTORTION, part.position);
        }
		public override void RunFixedUpdate () {
			if (ANIMATION_DATA.AnimationNameMatches) {
				if (ANIMATION_DATA.PlayTime < 0.6f) {
					if (!MOVEMENT_DATA.IsGrounded) {
						move.MoveForward (MOVEMENT_DATA.RunSpeed * 0.65f, CHARACTER_TRANSFORM.rotation.eulerAngles.y);
					}
				}

				//hangtime
				if (ANIMATION_DATA.PlayTime > 0.48f) {
					ResetCameraToNormal ();
					if (!MOVEMENT_DATA.IsGrounded) {
						if (ANIMATION_DATA.AnimationIsPlaying ()) {
							ANIMATION_DATA.StopAnimation ();
						}
					}

					if (!ANIMATION_DATA.AnimationIsPlaying ()) {
						if (MOVEMENT_DATA.IsGrounded) {
							ANIMATION_DATA.PlayAnimation ();
						}
					}
				}

				//show effect - motion, cam shake
				if (ANIMATION_DATA.PlayTime > 0.515f) {
					if (MOVEMENT_DATA.IsGrounded) {
						if (!attack.AttackAnimationMotionTriggered) {
							attack.AttackAnimationMotionTriggered = true;
							GameObject sm = VFX_MANAGER.ShowSimpleEffect (SimpleEffectType.MOTION_STRAIGHT_ATTACK, CONTROL_MECHANISM.transform.position);
							if (!CONTROL_MECHANISM.IsFacingForward ()) {
								sm.transform.rotation = Quaternion.Euler (0, 180, 0);
							} else {
								sm.transform.rotation = Quaternion.Euler (0, 0, 0);
							}
							CAMERA_MANAGER.ShakeCamera (0.4f);
						}
					}
				}

				//show effect - ground effect
				if (ANIMATION_DATA.PlayTime > 0.55f) {
					if (attack.AttackAnimationMotionTriggered && !GroundEffectShown) {
						GroundEffectShown = true;
						GameObject nt = VFX_MANAGER.ShowSimpleEffect (SimpleEffectType.NITRONIC, CONTROL_MECHANISM.transform.position);
						if (!CONTROL_MECHANISM.IsFacingForward ()) {
							nt.transform.rotation = Quaternion.Euler (0, 180, 0);
						} else {
							nt.transform.rotation = Quaternion.Euler (0, 0, 0);
						}
						VFX_MANAGER.ShowSimpleEffect (SimpleEffectType.GROUND_IMPACT_DUST, CONTROL_MECHANISM.transform.position);

						//need to be more specific later
						foreach (ControlMechanism e in CHARACTER_MANAGER.ListEnemies) {
							if (e.characterStateController.CurrentState.GetType () != typeof (CharacterDeath)) {
								float dist = Vector3.Distance (e.transform.position, CONTROL_MECHANISM.transform.position);
								//Debug.Log (e.gameObject.name + " distance to player: " + dist);
								if (dist < 1.8f) {
									e.characterStateController.DeathCause = "GroundShock";
									e.characterStateController.ChangeState (999);
								}
							}
						}
					}
				}
			} else {
				move.MoveForward (MOVEMENT_DATA.RunSpeed * 0.7f, CHARACTER_TRANSFORM.rotation.eulerAngles.y);
			}
		}