sealed public override VFXValue DefaultExpression(VFXValue.Mode mode) { if (value == null) { return(null); } var floatN = (FloatN)value; return(floatN.ToVFXValue(mode)); }
public VFXValue ToVFXValue(VFXValue.Mode mode) { switch (realSize) { case 1: return(new VFXValue <float>(this, mode)); case 2: return(new VFXValue <Vector2>(this, mode)); case 3: return(new VFXValue <Vector3>(this, mode)); case 4: return(new VFXValue <Vector4>(this, mode)); } return(null); }
static protected VFXExpression ToVFXValue(object[] input, VFXValue.Mode mode) { if (input[0] is int) { if (input.Length != 1) { throw new InvalidOperationException("VFXExpressionMathOperation : Unexpected size of int"); } return(new VFXValue <int>((int)input[0], mode)); } else if (input[0] is uint) { if (input.Length != 1) { throw new InvalidOperationException("VFXExpressionMathOperation : Unexpected size of uint"); } return(new VFXValue <uint>((uint)input[0], mode)); } else if (input[0] is bool) { if (input.Length != 1) { throw new InvalidOperationException("VFXExpressionMathOperation : Unexpected size of bool"); } return(new VFXValue <bool>((bool)input[0], mode)); } else if (input[0] is float) { if (input.OfType <float>().Count() != input.Length) { throw new InvalidOperationException("VFXExpressionMathOperation : Unexpected type of float among other float"); } switch (input.Length) { case 1: return(new VFXValue <float>((float)input[0], mode)); case 2: return(new VFXValue <Vector2>(new Vector2((float)input[0], (float)input[1]), mode)); case 3: return(new VFXValue <Vector3>(new Vector3((float)input[0], (float)input[1], (float)input[2]), mode)); case 4: return(new VFXValue <Vector4>(new Vector4((float)input[0], (float)input[1], (float)input[2], (float)input[3]), mode)); } } return(null); }
sealed public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXValue <uint>(0u, mode)); }
public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXValue <Matrix4x4>(Matrix4x4.identity, mode)); }
public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXTextureCubeValue(null, mode)); }
sealed public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXValue <Vector3>(Vector3.forward, mode)); }
public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXValue <Vector3>(Vector3.zero, mode)); }
public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXValue <Mesh>(null, mode)); }
public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXValue <bool>(false, mode)); }
public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXGraphicsBufferValue(0, mode)); }
public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXValue <AnimationCurve>(new AnimationCurve(), mode)); }
public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXValue <Gradient>(new Gradient(), mode)); }
public virtual VFXValue DefaultExpression(VFXValue.Mode mode) { return(null); }
public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXSkinnedMeshRendererValue(0, mode)); }
public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXTexture2DValue(0, mode)); }
sealed public override VFXValue DefaultExpression(VFXValue.Mode mode) { return(new VFXValue <float>(0.0f, mode)); }