public void DestroyPreviousLevel() { foreach (GameObject entry in entityList) { Destroy(entry); } VFXManager.DestroyAllParticles(); eliminationRequiredList.Clear(); entityList.Clear(); }
public void DestroyPreviousLevel() { foreach (GameObject entry in entityList) { Destroy(entry); } VFXManager.DestroyAllParticles(); eliminationRequiredList.Clear(); entityList.Clear(); }