public static extern void SetCameraBuffer([NotNull("NullExceptionObject")] Camera cam, VFXCameraBufferTypes type, Texture buffer, int x, int y, int width, int height);
extern public static void SetCameraBuffer(Camera cam, VFXCameraBufferTypes type, Texture buffer, int x, int y, int width, int height);
public VFXExpressionGetBufferFromMainCamera(VFXCameraBufferTypes bufferType) : base(VFXExpression.Flags.InvalidOnGPU) { m_BufferType = bufferType; }