public object Load(AssetManager assets, VFS.VFSHandle handle, object parameters) { var p = (ShaderParameters)parameters; using (var stream = handle.Open()) return(new Shader(stream, p.type)); }
public object Load(AssetManager assets, VFS.VFSHandle handle, object parameters) { var shift = 2; // ra1 palette colours are stored as 6-bit values. var hasShadow = false; var cycles = false; byte[] cpsRemap = null; if (parameters != null) { var p = (PaletteParameters)parameters; shift = p.shift; hasShadow = p.hasShadow; cycles = p.cycles; cpsRemap = p.cpsRemap; } using (var stream = handle.Open()) return(new Palette(stream, shift, hasShadow, cycles, cpsRemap)); }
public object Load(AssetManager assets, VFS.VFSHandle handle, object parameters) { var filename = handle.FileName; using (var stream = handle.Open()) { Palette palette; // Read a CPS as binary (for palette.cps). if (filename.EndsWith(".CPS")) { return(new BinFile(CpsFile.ReadAsBytes(stream, out palette))); } else { return(new BinFile(stream)); } } }
public object Load(AssetManager assets, VFS.VFSHandle handle, object parameters) { string filename = handle.FileName; using (var stream = handle.Open()) if (filename.EndsWith(".CPS")) { return(CpsFile.Read(stream)); } else if (filename.EndsWith(".PCX")) { return(PcxFile.Read(stream)); } else { return(ShpFile.Read(stream)); } }
public object Load(AssetManager assets, VFS.VFSHandle handle, object parameters) { var type = AudFileType.Buffered; if (parameters != null) { type = (AudFileType)parameters; } switch (type) { case AudFileType.Buffered: return(AudFile.ReadToBuffer(handle.Open())); case AudFileType.Streamed: return(AudFile.ReadToStream(handle.Open())); default: throw new ArgumentException(); } }
public object Load(AssetManager assets, VFS.VFSHandle handle, object parameters) { using (var stream = handle.Open()) return(TmpFile.Read(stream)); }