public float GetTerrainHeight(Vector3 pos) { if (Pathea.PeGameMgr.IsStory) { if (null == mHeightMap) { return(100f); } return(mHeightMap.GetHeight(new Vector2(pos.x, pos.z), mWorldSize)); } if (Pathea.PeGameMgr.IsCustom) { return(100f); } return(VFDataRTGen.GetBaseTerHeight(new IntVector2(Mathf.RoundToInt(pos.x), Mathf.RoundToInt(pos.z)))); }