// //bool isMoving = false; //bool useLookAtDirection = false; //float speedDotPerFrame = 0.0f; //Vector3 direction = new Vector3(); //Vector3 toPosition = new Vector3(); // void Update() { if (isDying == true) { if (lifeTime > 0.0f) { lifeTime -= Time.deltaTime; } else { VEasyPoolerManager.ReleaseObjectRequest(gameObject); } } }
private void OnDestroy() { VEasyPoolerManager.ReleaseObjectRequest(gameObject); }