public override void Born(ActorRoot owner) { base.Born(owner); this.originalPos = base.actor.location; if (base.actor.ActorMesh != null) { this.originalMeshScale = base.actor.ActorMesh.transform.localScale; } base.actor.isMovable = base.actor.ObjLinker.CanMovable; base.actor.MovementComponent = base.actor.CreateLogicComponent <PlayerMovement>(base.actor); base.actor.MatHurtEffect = base.actor.CreateActorComponent <MaterialHurtEffect>(base.actor); base.actor.ShadowEffect = base.actor.CreateActorComponent <UpdateShadowPlane>(base.actor); VCollisionShape.InitActorCollision(base.actor); this.cfgInfo = MonsterDataHelper.GetDataCfgInfo(base.actor.TheActorMeta.ConfigId, base.actor.TheActorMeta.Difficuty); if ((this.cfgInfo != null) && (this.cfgInfo.bIsBoss > 0)) { this.isBoss = true; } else { this.isBoss = false; } base.actorSubType = this.cfgInfo.bMonsterType; base.actorSubSoliderType = this.cfgInfo.bSoldierType; if (this.cfgInfo.iDropProbability == 0x65) { BattleMisc.BossRoot = base.actorPtr; } }
public override void Born(ActorRoot owner) { base.Born(owner); this.originalPos = this.actor.location; if (this.actor.ActorMesh != null) { this.originalMeshScale = this.actor.ActorMesh.transform.localScale; } this.actor.isMovable = this.actor.ObjLinker.CanMovable; this.actor.MovementComponent = this.actor.CreateLogicComponent <PlayerMovement>(this.actor); this.actor.MatHurtEffect = this.actor.CreateActorComponent <MaterialHurtEffect>(this.actor); this.actor.ShadowEffect = this.actor.CreateActorComponent <UpdateShadowPlane>(this.actor); VCollisionShape.InitActorCollision(this.actor); this.cfgInfo = MonsterDataHelper.GetDataCfgInfo(this.actor.TheActorMeta.ConfigId, (int)this.actor.TheActorMeta.Difficuty); if (this.cfgInfo != null) { this.endurance = this.cfgInfo.iPursuitE; } DebugHelper.Assert(this.cfgInfo != null, "Failed find monster cfg by id {0}", new object[] { this.actor.TheActorMeta.ConfigId }); if (this.cfgInfo != null && this.cfgInfo.bIsBoss > 0) { this.isBoss = true; } else { this.isBoss = false; } this.actorSubType = this.cfgInfo.bMonsterType; this.actorSubSoliderType = this.cfgInfo.bSoldierType; }
public override void Born(ActorRoot owner) { base.Born(owner); this.actor.MovementComponent = this.actor.CreateLogicComponent <PlayerMovement>(this.actor); this.actor.MatHurtEffect = this.actor.CreateActorComponent <MaterialHurtEffect>(this.actor); this.actor.EffectControl = this.actor.CreateLogicComponent <EffectPlayComponent>(this.actor); this.actor.EquipComponent = this.actor.CreateLogicComponent <EquipComponent>(this.actor); this.actor.ShadowEffect = this.actor.CreateActorComponent <UpdateShadowPlane>(this.actor); VCollisionShape.InitActorCollision(this.actor); this.actor.DefaultAttackModeControl = this.actor.CreateLogicComponent <DefaultAttackMode>(this.actor); this.actor.LockTargetAttackModeControl = this.actor.CreateLogicComponent <LockTargetAttackMode>(this.actor); }
public static VCollisionShape GetCollisionShape(ActorRoot actorRoot) { if (actorRoot == null) { return(null); } VCollisionShape shape = actorRoot.shape; if (shape == null) { shape = VCollisionShape.InitActorCollision(actorRoot); } if (shape != null) { shape.ConditionalUpdateShape(); } return(shape); }
public override void Born(ActorRoot owner) { base.Born(owner); this.actor.isMovable = false; this.actor.isRotatable = false; VCollisionShape.InitActorCollision(this.actor); this.navmeshCut = base.gameObject.GetComponent <NavmeshCut>(); if (this.navmeshCut) { this.navmeshCut.enabled = true; } this._aroundEffects = new GameObject[3]; this.attackAreaCheck = new AreaCheck(new ActorFilterDelegate(this.ActorMarkFilter), new AreaCheck.ActorProcess(this.ActorMarkProcess), Singleton <GameObjMgr> .GetInstance().GetCampActors(this.actor.GiveMyEnemyCamp())); this._aroundEnemyMonsterCount = 0; this.cfgInfo = OrganDataHelper.GetDataCfgInfoByCurLevelDiff(this.actor.TheActorMeta.ConfigId); if (this.cfgInfo != null) { this.actorSubType = this.cfgInfo.bOrganType; } }
private void EnterSpawnBullet(Action _action, Track _track) { string resourceName; if (this.bUseSkin) { resourceName = SkinResourceHelper.GetResourceName(_action, this.prefabName, this.bUseSkinAdvance); } else { resourceName = this.prefabName; } VInt3 vInt = VInt3.zero; VInt3 forward = VInt3.forward; SkillUseContext refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext"); COM_PLAYERCAMP camp = (refParamObject == null || !refParamObject.Originator) ? 0 : refParamObject.Originator.get_handle().TheActorMeta.ActorCamp; GameObject gameObject = _action.GetGameObject(this.parentId); PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.parentId); PoolObjHandle <ActorRoot> actorHandle2 = _action.GetActorHandle(this.objectSpaceId); if (actorHandle2) { ActorRoot handle = actorHandle2.get_handle(); if (this.superTranslation) { VInt3 zero = VInt3.zero; _action.refParams.GetRefParam("_BulletPos", ref zero); vInt = IntMath.Transform(zero, handle.forward, handle.location); } else if (this.modifyTranslation) { vInt = IntMath.Transform(this.translation, handle.forward, handle.location); } if (this.modifyDirection) { forward = actorHandle2.get_handle().forward; } } else if (this.bTargetPosition) { vInt = this.translation + this.targetPosition; if (this.modifyDirection && refParamObject != null && refParamObject.Originator) { forward = refParamObject.Originator.get_handle().forward; } } else { if (this.modifyTranslation) { vInt = this.translation; } if (this.modifyDirection && this.direction.x != 0 && this.direction.y != 0) { forward = this.direction; forward.NormalizeTo(1000); } } if (this.targetId >= 0) { _action.ExpandGameObject(this.targetId); GameObject gameObject2 = _action.GetGameObject(this.targetId); if (this.recreateExisting && gameObject2 != null) { if (this.applyActionSpeedToAnimation) { _action.RemoveTempObject(Action.PlaySpeedAffectedType.ePSAT_Anim, gameObject2); } if (this.applyActionSpeedToParticle) { _action.RemoveTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, gameObject2); } ActorHelper.DetachActorRoot(gameObject2); ActionManager.DestroyGameObject(gameObject2); _action.SetGameObject(this.targetId, null); } bool flag = true; if (!(gameObject2 == null)) { return; } if (this.bForbidBulletInObstacle && !PathfindingUtility.IsValidTarget(refParamObject.Originator.get_handle(), vInt)) { bool flag2 = false; VInt3 vInt2 = PathfindingUtility.FindValidTarget(refParamObject.Originator.get_handle(), vInt, refParamObject.Originator.get_handle().location, 10000, out flag2); if (flag2) { VInt vInt3 = 0; PathfindingUtility.GetGroundY(vInt2, out vInt3); vInt2.y = vInt3.i; vInt = vInt2; } else { vInt = refParamObject.Originator.get_handle().location; } } GameObject gameObject3 = MonoSingleton <SceneMgr> .GetInstance().Spawn("TempObject", SceneObjType.Bullet, vInt, forward); if (!gameObject3) { throw new Exception("Age:SpawnObjectDuration Spawn Exception"); } gameObject3.transform.localScale = Vector3.one; bool flag3 = true; int particleLOD = GameSettings.ParticleLOD; if (GameSettings.DynamicParticleLOD) { if (refParamObject != null && refParamObject.Originator && refParamObject.Originator.get_handle().TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId) { flag3 = false; } if (!flag3 && particleLOD > 1) { GameSettings.ParticleLOD = 1; } MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag3; } this.m_particleObj = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(resourceName, true, SceneObjType.ActionRes, gameObject3.transform.position, gameObject3.transform.rotation, out flag); if (GameSettings.DynamicParticleLOD) { MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false; } if (this.m_particleObj == null) { if (GameSettings.DynamicParticleLOD) { MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag3; } this.m_particleObj = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(this.prefabName, true, SceneObjType.ActionRes, gameObject3.transform.position, gameObject3.transform.rotation, out flag); if (GameSettings.DynamicParticleLOD) { MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false; } } if (GameSettings.DynamicParticleLOD) { GameSettings.ParticleLOD = particleLOD; } if (this.m_particleObj != null) { this.m_particleObj.transform.SetParent(gameObject3.transform); this.m_particleObj.transform.localPosition = Vector3.zero; this.m_particleObj.transform.localRotation = Quaternion.identity; } this.actorRoot = ActorHelper.AttachActorRoot(gameObject3, ActorTypeDef.Actor_Type_Bullet, camp, null); _action.SetGameObject(this.targetId, gameObject3); this.actorRoot.get_handle().location = vInt; this.actorRoot.get_handle().forward = forward; VCollisionShape.InitActorCollision(this.actorRoot, this.m_particleObj, _action.actionName); if (this.actorRoot.get_handle().shape != null) { this.actorRoot.get_handle().shape.ConditionalUpdateShape(); } if (this.bInvisibleBullet && this.actorRoot.get_handle().ActorControl != null) { BulletWrapper bulletWrapper = this.actorRoot.get_handle().ActorControl as BulletWrapper; if (bulletWrapper != null) { bulletWrapper.InitForInvisibleBullet(); } } this.actorRoot.get_handle().InitActor(); if (refParamObject != null) { refParamObject.EffectPos = this.actorRoot.get_handle().location; if (this.actorRoot.get_handle().TheActorMeta.ActorType != ActorTypeDef.Actor_Type_EYE) { this.CreateBullet(); } } if (this.applyActionSpeedToAnimation) { _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Anim, gameObject3); } if (this.applyActionSpeedToParticle) { _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, gameObject3); } this.actorRoot.get_handle().StartFight(); if (this.enableLayer || this.enableTag) { if (this.enableLayer) { gameObject3.layer = this.layer; } if (this.enableTag) { gameObject3.tag = this.tag; } Transform[] componentsInChildren = gameObject3.GetComponentsInChildren <Transform>(); for (int i = 0; i < componentsInChildren.Length; i++) { if (this.enableLayer) { componentsInChildren[i].gameObject.layer = this.layer; } if (this.enableTag) { componentsInChildren[i].gameObject.tag = this.tag; } } } if (flag) { ParticleHelper.Init(gameObject3, this.scaling); } PoolObjHandle <ActorRoot> actorHandle3 = _action.GetActorHandle(this.targetId); this.SetParent(ref actorHandle, ref actorHandle3, this.translation); if (this.modifyScaling) { gameObject3.transform.localScale = this.scaling; } } else { GameObject gameObject4; if (this.modifyDirection) { gameObject4 = MonoSingleton <SceneMgr> .GetInstance().InstantiateLOD(this.prefabName, true, SceneObjType.ActionRes, (Vector3)vInt, Quaternion.LookRotation((Vector3)forward)); } else { gameObject4 = MonoSingleton <SceneMgr> .GetInstance().InstantiateLOD(this.prefabName, true, SceneObjType.ActionRes, (Vector3)vInt); } if (gameObject4 == null) { return; } if (this.applyActionSpeedToAnimation) { _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Anim, gameObject4); } if (this.applyActionSpeedToParticle) { _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, gameObject4); } if (this.enableLayer) { gameObject4.layer = this.layer; Transform[] componentsInChildren2 = gameObject4.GetComponentsInChildren <Transform>(); for (int j = 0; j < componentsInChildren2.Length; j++) { componentsInChildren2[j].gameObject.layer = this.layer; } } if (this.enableTag) { gameObject4.tag = this.tag; Transform[] componentsInChildren3 = gameObject4.GetComponentsInChildren <Transform>(); for (int k = 0; k < componentsInChildren3.Length; k++) { componentsInChildren3[k].gameObject.tag = this.tag; } } if (gameObject4.GetComponent <ParticleSystem>() && this.modifyScaling) { ParticleSystem[] componentsInChildren4 = gameObject4.GetComponentsInChildren <ParticleSystem>(); for (int l = 0; l < componentsInChildren4.Length; l++) { componentsInChildren4[l].startSize *= this.scaling.x; componentsInChildren4[l].startLifetime *= this.scaling.y; componentsInChildren4[l].startSpeed *= this.scaling.z; componentsInChildren4[l].transform.localScale *= this.scaling.x; } } PoolObjHandle <ActorRoot> poolObjHandle = ActorHelper.GetActorRoot(gameObject4); this.SetParent(ref actorHandle, ref poolObjHandle, this.translation); if (this.modifyScaling) { gameObject4.transform.localScale = this.scaling; } } }
private void EnterSpawnBullet(AGE.Action _action, Track _track) { string prefabName; if (this.bUseSkin) { prefabName = SkinResourceHelper.GetResourceName(_action, this.prefabName, this.bUseSkinAdvance); } else { prefabName = this.prefabName; } VInt3 zero = VInt3.zero; VInt3 forward = VInt3.forward; SkillUseContext refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext"); COM_PLAYERCAMP camp = ((refParamObject == null) || (refParamObject.Originator == 0)) ? COM_PLAYERCAMP.COM_PLAYERCAMP_MID : refParamObject.Originator.handle.TheActorMeta.ActorCamp; GameObject gameObject = _action.GetGameObject(this.parentId); PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.parentId); PoolObjHandle <ActorRoot> handle2 = _action.GetActorHandle(this.objectSpaceId); if (handle2 != 0) { ActorRoot handle = handle2.handle; if (this.superTranslation) { VInt3 num3 = VInt3.zero; _action.refParams.GetRefParam("_BulletPos", ref num3); zero = IntMath.Transform(num3, handle.forward, handle.location); } else if (this.modifyTranslation) { zero = IntMath.Transform(this.translation, handle.forward, handle.location); } if (this.modifyDirection) { forward = handle2.handle.forward; } } else if (this.bTargetPosition) { zero = this.translation + this.targetPosition; if ((this.modifyDirection && (refParamObject != null)) && (refParamObject.Originator != 0)) { forward = refParamObject.Originator.handle.forward; } } else { if (this.modifyTranslation) { zero = this.translation; } if ((this.modifyDirection && (this.direction.x != 0)) && (this.direction.y != 0)) { forward = this.direction; forward.NormalizeTo(0x3e8); } } if (this.targetId >= 0) { _action.ExpandGameObject(this.targetId); GameObject obj3 = _action.GetGameObject(this.targetId); if (this.recreateExisting && (obj3 != null)) { if (this.applyActionSpeedToAnimation) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, obj3); } if (this.applyActionSpeedToParticle) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, obj3); } ActorHelper.DetachActorRoot(obj3); ActionManager.DestroyGameObject(obj3); _action.SetGameObject(this.targetId, null); } GameObject go = null; bool isInit = true; if (obj3 == null) { go = MonoSingleton <SceneMgr> .GetInstance().Spawn("TempObject", SceneObjType.Bullet, zero, forward); if (go == null) { throw new Exception("Age:SpawnObjectDuration Spawn Exception"); } go.transform.localScale = Vector3.one; bool flag2 = true; int particleLOD = GameSettings.ParticleLOD; if (GameSettings.DynamicParticleLOD) { if (((refParamObject != null) && (refParamObject.Originator != 0)) && (refParamObject.Originator.handle.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId)) { flag2 = false; } if (!flag2 && (particleLOD > 1)) { GameSettings.ParticleLOD = 1; } MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2; } this.m_particleObj = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(prefabName, true, SceneObjType.ActionRes, go.transform.position, go.transform.rotation, out isInit); if (GameSettings.DynamicParticleLOD) { MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false; } if (this.m_particleObj == null) { if (GameSettings.DynamicParticleLOD) { MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2; } this.m_particleObj = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(this.prefabName, true, SceneObjType.ActionRes, go.transform.position, go.transform.rotation, out isInit); if (GameSettings.DynamicParticleLOD) { MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false; } } if (GameSettings.DynamicParticleLOD) { GameSettings.ParticleLOD = particleLOD; } if (this.m_particleObj != null) { this.m_particleObj.transform.SetParent(go.transform); this.m_particleObj.transform.localPosition = Vector3.zero; this.m_particleObj.transform.localRotation = Quaternion.identity; } this.actorRoot = ActorHelper.AttachActorRoot(go, ActorTypeDef.Actor_Type_Bullet, camp, null); _action.SetGameObject(this.targetId, go); this.actorRoot.handle.location = zero; this.actorRoot.handle.forward = forward; VCollisionShape.InitActorCollision((ActorRoot)this.actorRoot, this.m_particleObj, _action.actionName); if (this.actorRoot.handle.shape != null) { this.actorRoot.handle.shape.ConditionalUpdateShape(); } this.actorRoot.handle.InitActor(); if (refParamObject != null) { refParamObject.EffectPos = this.actorRoot.handle.location; if (this.actorRoot.handle.TheActorMeta.ActorType != ActorTypeDef.Actor_Type_EYE) { this.CreateBullet(); } } if (this.applyActionSpeedToAnimation) { _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, go); } if (this.applyActionSpeedToParticle) { _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, go); } this.actorRoot.handle.StartFight(); if (this.enableLayer || this.enableTag) { if (this.enableLayer) { go.layer = this.layer; } if (this.enableTag) { go.tag = this.tag; } Transform[] componentsInChildren = go.GetComponentsInChildren <Transform>(); for (int i = 0; i < componentsInChildren.Length; i++) { if (this.enableLayer) { componentsInChildren[i].gameObject.layer = this.layer; } if (this.enableTag) { componentsInChildren[i].gameObject.tag = this.tag; } } } if (isInit) { ParticleHelper.Init(go, this.scaling); } PoolObjHandle <ActorRoot> newActor = _action.GetActorHandle(this.targetId); this.SetParent(ref actorHandle, ref newActor, this.translation); if (this.modifyScaling) { go.transform.localScale = this.scaling; } } } else { GameObject obj5; if (this.modifyDirection) { obj5 = MonoSingleton <SceneMgr> .GetInstance().InstantiateLOD(this.prefabName, true, SceneObjType.ActionRes, (Vector3)zero, Quaternion.LookRotation((Vector3)forward)); } else { obj5 = MonoSingleton <SceneMgr> .GetInstance().InstantiateLOD(this.prefabName, true, SceneObjType.ActionRes, (Vector3)zero); } if (obj5 != null) { if (this.applyActionSpeedToAnimation) { _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, obj5); } if (this.applyActionSpeedToParticle) { _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, obj5); } if (this.enableLayer) { obj5.layer = this.layer; Transform[] transformArray2 = obj5.GetComponentsInChildren <Transform>(); for (int j = 0; j < transformArray2.Length; j++) { transformArray2[j].gameObject.layer = this.layer; } } if (this.enableTag) { obj5.tag = this.tag; Transform[] transformArray3 = obj5.GetComponentsInChildren <Transform>(); for (int k = 0; k < transformArray3.Length; k++) { transformArray3[k].gameObject.tag = this.tag; } } if ((obj5.GetComponent <ParticleSystem>() != null) && this.modifyScaling) { ParticleSystem[] systemArray = obj5.GetComponentsInChildren <ParticleSystem>(); for (int m = 0; m < systemArray.Length; m++) { ParticleSystem system1 = systemArray[m]; system1.startSize *= this.scaling.x; ParticleSystem system2 = systemArray[m]; system2.startLifetime *= this.scaling.y; ParticleSystem system3 = systemArray[m]; system3.startSpeed *= this.scaling.z; Transform transform = systemArray[m].transform; transform.localScale = (Vector3)(transform.localScale * this.scaling.x); } } PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(obj5); this.SetParent(ref actorHandle, ref actorRoot, this.translation); if (this.modifyScaling) { obj5.transform.localScale = this.scaling; } } } }