示例#1
0
            public static VCircleEvent CircleCheckDataNode(VDataNode n, double ys)
            {
                VDataNode l = VNode.LeftDataNode(n);
                VDataNode r = VNode.RightDataNode(n);

                if (l == null || r == null || l.DataPoint.Equals(r.DataPoint) || l.DataPoint.Equals(n.DataPoint) || n.DataPoint.Equals(r.DataPoint))
                {
                    return(null);
                }
                if (ccw(l.DataPoint.X, l.DataPoint.Y, n.DataPoint.X, n.DataPoint.Y, r.DataPoint.X, r.DataPoint.Y, false) <= 0)
                {
                    return(null);
                }
                Vector2      Center = CircumCircleCenter(l.DataPoint, n.DataPoint, r.DataPoint);
                VCircleEvent VC     = new VCircleEvent();

                VC.NodeN  = n;
                VC.NodeL  = l;
                VC.NodeR  = r;
                VC.Center = Center;
                VC.Valid  = true;
                if (VC.Y > ys || Math.Abs(VC.Y - ys) < 1e-10)
                {
                    return(VC);
                }
                return(null);
            }
示例#2
0
        public static VCircleEvent CircleCheckDataNode(VDataNode n, double ys)
        {
            VDataNode l = VNode.LeftDataNode(n);
            VDataNode r = VNode.RightDataNode(n);

            if (l == null || r == null || l.DataPoint == r.DataPoint || l.DataPoint == n.DataPoint || n.DataPoint == r.DataPoint)
            {
                return(null);
            }
            if (MathTools.ccw(l.DataPoint[0], l.DataPoint[1], n.DataPoint[0], n.DataPoint[1], r.DataPoint[0], r.DataPoint[1], false) <= 0)
            {
                return(null);
            }
            Vector       Center = CircleCentre(l.DataPoint, n.DataPoint, r.DataPoint);
            VCircleEvent VC     = new VCircleEvent();

            VC.NodeN  = n;
            VC.NodeL  = l;
            VC.NodeR  = r;
            VC.Center = Center;
            VC.Valid  = true;
            if (VC.Y >= ys)
            {
                return(VC);
            }
            return(null);
        }
示例#3
0
        public static VNode ProcessCircleEvent(VCircleEvent e, VNode root, VoronoiGraph vg, out VDataNode[] circleCheckList)
        {
            VEdgeNode eo;
            var       b = e.NodeN;
            var       a = LeftDataNode(b);
            var       c = RightDataNode(b);

            if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint))
            {
                circleCheckList = new VDataNode[] { };
                return(root); // Abbruch da sich der Graph verändert hat
            }
            var eu = (VEdgeNode)b.Parent;

            circleCheckList = new[] { a, c };
            //1. Create the new Vertex
            var vNew = new Vector2((float)e.CenterX, (float)e.CenterY);

            vg.AddVertex(vNew);
            //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex
            if (eu.Left == b) // c is sibling
            {
                eo = EdgeToRightDataNode(a);

                // replace eu by eu's Right
                eu.Parent.Replace(eu, eu.Right);
            }
            else // a is sibling
            {
                eo = EdgeToRightDataNode(b);

                // replace eu by eu's Left
                eu.Parent.Replace(eu, eu.Left);
            }
            eu.Edge.AddVertex(vNew);

            eo.Edge.AddVertex(vNew);


            //2. Replace eo by new Edge
            var ve = new VoronoiEdge {
                LeftData = a.DataPoint, RightData = c.DataPoint
            };

            ve.AddVertex(vNew);
            vg.AddEdge(ve);

            var ven = new VEdgeNode(ve, false)
            {
                Left = eo.Left, Right = eo.Right
            };

            if (eo.Parent == null)
            {
                return(ven);
            }
            eo.Parent.Replace(eo, ven);
            return(root);
        }
示例#4
0
        private static VNode ProcessCircleEvent(VCircleEvent e, VNode Root, VoronoiGraph VG, double ys, out VDataNode[] CircleCheckList)
        {
            VDataNode a, b, c;
            VEdgeNode e1, e2;

            b = e.NodeN;
            a = VNode.LeftDataNode(b);
            c = VNode.RightDataNode(b);
            if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint))
            {
                CircleCheckList = new VDataNode[] { };
                return(Root); // повертаємось, бо графік змінився
            }
            e1 = (VEdgeNode)b.Parent;
            CircleCheckList = new VDataNode[] { a, c };
            //Створюємо нову вершину
            Vector VNew = new Vector(e.Center[0], e.Center[1]);

            VG.Vertizes.Add(VNew);
            //2. виясняємо, чи а або с знаходяться у віддаленій частині дерева (інший - брат b), і призначаємо нову вершину
            if (e1.Left == b) // c - брат
            {
                e2 = VNode.EdgeToRightDataNode(a);
                // замінюємо e1 правим нащадком
                e1.Parent.Replace(e1, e1.Right);
            }
            else // a - брат
            {
                e2 = VNode.EdgeToRightDataNode(b);

                // замінюємо e1 лівим нащадком
                e1.Parent.Replace(e1, e1.Left);
            }
            e1.Edge.AddVertex(VNew);
            e2.Edge.AddVertex(VNew);

            //Замінюємо e2 новим ребром
            VoronoiEdge VE = new VoronoiEdge();

            VE.LeftData  = a.DataPoint;
            VE.RightData = c.DataPoint;
            VE.AddVertex(VNew);
            VG.Edges.Add(VE);

            VEdgeNode VEN = new VEdgeNode(VE, false);

            VEN.Left  = e2.Left;
            VEN.Right = e2.Right;
            if (e2.Parent == null)
            {
                return(VEN);
            }
            e2.Parent.Replace(e2, VEN);
            return(Root);
        }
 public static VCircleEvent CircleCheckDataNode(VDataNode n, double ys)
 {
     VDataNode l = VNode.LeftDataNode(n);
     VDataNode r = VNode.RightDataNode(n);
     if (l == null || r == null || l.DataPoint == r.DataPoint || l.DataPoint == n.DataPoint || n.DataPoint == r.DataPoint)
         return null;
     if (MathTools.ccw(l.DataPoint[0], l.DataPoint[1], n.DataPoint[0], n.DataPoint[1], r.DataPoint[0], r.DataPoint[1], false) <= 0)
         return null;
     Vector Center = CircleCentre(l.DataPoint, n.DataPoint, r.DataPoint);
     VCircleEvent VC = new VCircleEvent();
     VC.NodeN = n;
     VC.NodeL = l;
     VC.NodeR = r;
     VC.Center = Center;
     VC.Valid = true;
     if (VC.Y >= ys)
         return VC;
     return null;
 }
示例#6
0
        public static VCircleEvent CircleCheckDataNode(VDataNode n, double ys)
        {
            VDataNode l = NodeHandler.LeftDataNode(n);
            VDataNode r = NodeHandler.RightDataNode(n);

            if (l == null || r == null || l.DataPoint == r.DataPoint || l.DataPoint == n.DataPoint || n.DataPoint == r.DataPoint)
            {
                return(null);
            }
            if (Ccw(l.DataPoint[0], l.DataPoint[1], n.DataPoint[0], n.DataPoint[1], r.DataPoint[0], r.DataPoint[1], false) <= 0)
            {
                return(null);
            }
            var center = CircumCircleCenter(l.DataPoint, n.DataPoint, r.DataPoint);
            var vc     = new VCircleEvent();

            vc.NodeN  = n;
            vc.NodeL  = l;
            vc.NodeR  = r;
            vc.Center = center;
            vc.Valid  = true;
            return(vc.Y >= ys ? vc : null);
        }
示例#7
0
        public static VCircleEvent CircleCheckDataNode(VDataNode n, double ys)
        {
            var l = LeftDataNode(n);
            var r = RightDataNode(n);

            if (l == null || r == null || l.DataPoint.Equals(r.DataPoint) || l.DataPoint.Equals(n.DataPoint) || n.DataPoint.Equals(r.DataPoint))
            {
                return(null);
            }
            if (Fortune.Ccw(l.DataPoint[0], l.DataPoint[1], n.DataPoint[0], n.DataPoint[1], r.DataPoint[0], r.DataPoint[1], false) <= 0)
            {
                return(null);
            }
            var center = Fortune.CircumCircleCenter(l.DataPoint, n.DataPoint, r.DataPoint);
            var vc     = new VCircleEvent {
                NodeN = n, NodeL = l, NodeR = r, CenterX = center[0], CenterY = center[1], Valid = true
            };

            if (vc.Y > ys || Math.Abs(vc.Y - ys) < 1e-10)
            {
                return(vc);
            }
            return(null);
        }
示例#8
0
            public static VNode ProcessCircleEvent(VCircleEvent e, VNode Root, VoronoiDiagram VG, double ys, out VDataNode[] CircleCheckList)
            {
                VDataNode a, b, c;
                VEdgeNode eu, eo;

                b = e.NodeN;
                a = VNode.LeftDataNode(b);
                c = VNode.RightDataNode(b);
                if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint))
                {
                    CircleCheckList = new VDataNode[] { };
                    return(Root); // Abbruch da sich der Graph verändert hat
                }
                eu = (VEdgeNode)b.Parent;
                CircleCheckList = new VDataNode[] { a, c };
                //1. Create the new Vertex
                Vector2 VNew = new Vector2(e.Center.X, e.Center.Y);

                //                      VNew[0] = Fortune.ParabolicCut(a.DataPoint[0],a.DataPoint[1],c.DataPoint[0],c.DataPoint[1],ys);
                //                      VNew[1] = (ys + a.DataPoint[1])/2 - 1/(2*(ys-a.DataPoint[1]))*(VNew[0]-a.DataPoint[0])*(VNew[0]-a.DataPoint[0]);
                VG.Vertizes.Add(VNew);
                //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex
                if (eu.Left == b) // c is sibling
                {
                    eo = VNode.EdgeToRightDataNode(a);

                    // replace eu by eu's Right
                    eu.Parent.Replace(eu, eu.Right);
                }
                else // a is sibling
                {
                    eo = VNode.EdgeToRightDataNode(b);

                    // replace eu by eu's Left
                    eu.Parent.Replace(eu, eu.Left);
                }
                eu.Edge.AddVertex(VNew);
                //                      ///////////////////// uncertain
                //                      if(eo==eu)
                //                              return Root;
                //                      /////////////////////

                //complete & cleanup eo
                eo.Edge.AddVertex(VNew);
                //while(eo.Edge.VVertexB == Fortune.VVUnkown)
                //{
                //    eo.Flipped = !eo.Flipped;
                //    eo.Edge.AddVertex(Fortune.VVInfinite);
                //}
                //if(eo.Flipped)
                //{
                //    Vector2 T = eo.Edge.LeftData;
                //    eo.Edge.LeftData = eo.Edge.RightData;
                //    eo.Edge.RightData = T;
                //}


                //2. Replace eo by new Edge
                VoronoiEdge VE = new VoronoiEdge();

                VE.LeftData  = a.DataPoint;
                VE.RightData = c.DataPoint;
                VE.AddVertex(VNew);
                VG.Edges.Add(VE);

                VEdgeNode VEN = new VEdgeNode(VE, false);

                VEN.Left  = eo.Left;
                VEN.Right = eo.Right;
                if (eo.Parent == null)
                {
                    return(VEN);
                }
                eo.Parent.Replace(eo, VEN);
                return(Root);
            }
示例#9
0
        public static VoronoiDiagram ComputeForPoints(IEnumerable <Vector2> Datapoints)
        {
            var            PQ             = new MinHeap <VEvent>();
            var            CurrentCircles = new Dictionary <VDataNode, VCircleEvent>();
            VoronoiDiagram VG             = new VoronoiDiagram();
            VNode          RootNode       = null;

            foreach (Vector2 V in Datapoints)
            {
                PQ.Add(new VDataEvent(V));
            }
            while (PQ.Count > 0)
            {
                VEvent      VE = PQ.ExtractDominating() as VEvent;
                VDataNode[] CircleCheckList;
                if (VE is VDataEvent)
                {
                    RootNode = VNode.ProcessDataEvent(VE as VDataEvent, RootNode, VG, VE.Y, out CircleCheckList);
                }
                else if (VE is VCircleEvent)
                {
                    CurrentCircles.Remove(((VCircleEvent)VE).NodeN);
                    if (!((VCircleEvent)VE).Valid)
                    {
                        continue;
                    }
                    RootNode = VNode.ProcessCircleEvent(VE as VCircleEvent, RootNode, VG, VE.Y, out CircleCheckList);
                }
                else
                {
                    throw new Exception("Got event of type " + VE.GetType().ToString() + "!");
                }
                foreach (VDataNode VD in CircleCheckList)
                {
                    if (CurrentCircles.ContainsKey(VD))
                    {
                        ((VCircleEvent)CurrentCircles[VD]).Valid = false;
                        CurrentCircles.Remove(VD);
                    }
                    VCircleEvent VCE = VNode.CircleCheckDataNode(VD, VE.Y);
                    if (VCE != null)
                    {
                        PQ.Add(VCE);
                        CurrentCircles[VD] = VCE;
                    }
                }
                if (VE is VDataEvent)
                {
                    Vector2 DP = ((VDataEvent)VE).DataPoint;
                    foreach (VCircleEvent VCE in CurrentCircles.Values)
                    {
                        if (Vector2.DistanceBetweenPoints(DP, VCE.Center) < VCE.Y - VCE.Center.Y && Math.Abs(Vector2.DistanceBetweenPoints(DP, VCE.Center) - (VCE.Y - VCE.Center.Y)) > 1e-10)
                        {
                            VCE.Valid = false;
                        }
                    }
                }
            }
            VNode.CleanUpTree(RootNode);
            foreach (VoronoiEdge VE in VG.Edges)
            {
                if (VE.Done)
                {
                    continue;
                }
                if (VE.VVertexB.IsNaN)
                {
                    VE.AddVertex(VVInfinite);
                    if (Math.Abs(VE.LeftData.Y - VE.RightData.Y) < 1e-10 && VE.LeftData.X < VE.RightData.X)
                    {
                        Vector2 T = VE.LeftData;
                        VE.LeftData  = VE.RightData;
                        VE.RightData = T;
                    }
                }
            }

            var MinuteEdges = new List <VoronoiEdge>();

            foreach (VoronoiEdge VE in VG.Edges)
            {
                if (!VE.IsPartlyInfinite && VE.VVertexA.Equals(VE.VVertexB))
                {
                    MinuteEdges.Add(VE);
                    // prevent rounding errors from expanding to holes
                    foreach (VoronoiEdge VE2 in VG.Edges)
                    {
                        if (VE2.VVertexA.Equals(VE.VVertexA))
                        {
                            VE2.VVertexA = VE.VVertexA;
                        }
                        if (VE2.VVertexB.Equals(VE.VVertexA))
                        {
                            VE2.VVertexB = VE.VVertexA;
                        }
                    }
                }
            }
            foreach (VoronoiEdge VE in MinuteEdges)
            {
                VG.Edges.Remove(VE);
            }

            return(VG);
        }
        private static VNode ProcessCircleEvent(VCircleEvent e, VNode Root, VoronoiGraph VG, double ys, out VDataNode[] CircleCheckList)
        {
            VDataNode a, b, c;
            VEdgeNode e1, e2;
            b = e.NodeN;
            a = VNode.LeftDataNode(b);
            c = VNode.RightDataNode(b);
            if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint))
            {
                CircleCheckList = new VDataNode[] { };
                return Root; // повертаємось, бо графік змінився
            }
            e1 = (VEdgeNode)b.Parent;
            CircleCheckList = new VDataNode[] { a, c };
            //Створюємо нову вершину
            Vector VNew = new Vector(e.Center[0], e.Center[1]);
            VG.Vertizes.Add(VNew);
            //2. виясняємо, чи а або с знаходяться у віддаленій частині дерева (інший - брат b), і призначаємо нову вершину
            if (e1.Left == b) // c - брат
            {
                e2 = VNode.EdgeToRightDataNode(a);
                // замінюємо e1 правим нащадком
                e1.Parent.Replace(e1, e1.Right);
            }
            else // a - брат
            {
                e2 = VNode.EdgeToRightDataNode(b);

                // замінюємо e1 лівим нащадком
                e1.Parent.Replace(e1, e1.Left);
            }
            e1.Edge.AddVertex(VNew);
            e2.Edge.AddVertex(VNew);

            //Замінюємо e2 новим ребром
            VoronoiEdge VE = new VoronoiEdge();
            VE.LeftData = a.DataPoint;
            VE.RightData = c.DataPoint;
            VE.AddVertex(VNew);
            VG.Edges.Add(VE);

            VEdgeNode VEN = new VEdgeNode(VE, false);
            VEN.Left = e2.Left;
            VEN.Right = e2.Right;
            if (e2.Parent == null)
                return VEN;
            e2.Parent.Replace(e2, VEN);
            return Root;
        }
示例#11
0
        public static VoronoiGraph FortuneAlgo(List <Vector> points)
        {
            BinaryPriorityQueue PQ             = new BinaryPriorityQueue();
            Hashtable           CurrentCircles = new Hashtable();
            VoronoiGraph        VG             = new VoronoiGraph();
            VNode RootNode = null;

            for (int i = 0; i < points.Count; ++i)
            {
                PQ.Push(new VDataEvent(points[i]));
            }
            while (PQ.Count > 0)
            {
                VEvent      VE = PQ.Pop() as VEvent;
                VDataNode[] CircleCheckList;
                if (VE is VDataEvent)
                {
                    RootNode = ProcessDataEvent(VE as VDataEvent, RootNode, VG, VE.Y, out CircleCheckList);
                }
                else if (VE is VCircleEvent)
                {
                    CurrentCircles.Remove(((VCircleEvent)VE).NodeN);
                    if (!((VCircleEvent)VE).Valid)
                    {
                        continue;
                    }
                    RootNode = ProcessCircleEvent(VE as VCircleEvent, RootNode, VG, VE.Y, out CircleCheckList);
                }
                else
                {
                    throw new Exception("Got event of type " + VE.GetType().ToString() + "!");
                }
                foreach (VDataNode VD in CircleCheckList)
                {
                    if (CurrentCircles.ContainsKey(VD))
                    {
                        ((VCircleEvent)CurrentCircles[VD]).Valid = false;
                        CurrentCircles.Remove(VD);
                    }
                    VCircleEvent VCE = CircleCheckDataNode(VD, VE.Y);
                    if (VCE != null)
                    {
                        PQ.Push(VCE);
                        CurrentCircles[VD] = VCE;
                    }
                }
                if (VE is VDataEvent)
                {
                    Vector DP = ((VDataEvent)VE).DataPoint;
                    foreach (VCircleEvent VCE in CurrentCircles.Values)
                    {
                        if (MathTools.Dist(DP[0], DP[1], VCE.Center[0], VCE.Center[1]) < VCE.Y - VCE.Center[1] && Math.Abs(MathTools.Dist(DP[0], DP[1], VCE.Center[0], VCE.Center[1]) - (VCE.Y - VCE.Center[1])) > 1e-10)
                        {
                            VCE.Valid = false;
                        }
                    }
                }
            }
            VNode.CleanUpTree(RootNode);
            foreach (VoronoiEdge VE in VG.Edges)
            {
                if (VE.Done)
                {
                    continue;
                }
                if (VE.VVertexB == Fortune.VVUnkown)
                {
                    VE.AddVertex(Fortune.VVInfinite);
                    if (Math.Abs(VE.LeftData[1] - VE.RightData[1]) < 1e-10 && VE.LeftData[0] < VE.RightData[0])
                    {
                        Vector T = VE.LeftData;
                        VE.LeftData  = VE.RightData;
                        VE.RightData = T;
                    }
                }
            }

            ArrayList MinuteEdges = new ArrayList();

            foreach (VoronoiEdge VE in VG.Edges)
            {
                if (!VE.IsPartlyInfinite && VE.VVertexA.Equals(VE.VVertexB))
                {
                    MinuteEdges.Add(VE);
                    foreach (VoronoiEdge VE2 in VG.Edges)
                    {
                        if (VE2.VVertexA.Equals(VE.VVertexA))
                        {
                            VE2.VVertexA = VE.VVertexA;
                        }
                        if (VE2.VVertexB.Equals(VE.VVertexA))
                        {
                            VE2.VVertexB = VE.VVertexA;
                        }
                    }
                }
            }
            foreach (VoronoiEdge VE in MinuteEdges)
            {
                VG.Edges.Remove(VE);
            }

            return(VG);
        }