// Causes this object to use the specified gameObject for colliison detection. protected void InitCollider(GameObject colliderGo) { _collider = colliderGo.collider; _colliderCamera = VCUtils.GetCamera(colliderGo); }
// Causes this object to use the specified gameObject for colliison detection. protected void InitCollider(GameObject colliderGo) { _collider = colliderGo.GetComponent <Collider>(); _colliderCamera = VCUtils.GetCamera(colliderGo); }