public void OpenMenu(VBottomMenu menu) { currentMenu = menu; currentMenu.gameObject.SetActive(true); vBaseMap.Camera3DEnable = false; menuBackground.SetActive(true); menu.Open(); }
private void CloseOperatingMenu() { operatingMenu.Close(null); if (Global.battleManager.characterIsRunning) { return; } if (Global.battleManager.currentBelong != Belong.self) { Global.battleManager.aiManager.Execute(Global.battleManager.currentBelong); } else { battleMenu.Open(); } }
public void CloseOperatingMenu() { operatingMenu.Close(null); if (manager.CurrentCharacter != null) { return; } if (currentBelong != Belong.self) { ai.Execute(currentBelong); } else { battleMenu.Open(); } }
private void OpenOperatingMenu() { operatingMenu.Open(); battleMenu.Close(null); }
public void OpenOperatingMenu() { operatingMenu.Open(); battleMenu.Close(null); }