void GetTdGenPos(out Vector3 pos) { pos = Vector3.zero; TypeTowerDefendsData data = MissionManager.GetTypeTowerDefendsData(TargetId); if (null != data) { switch (data.m_Pos.type) { case TypeTowerDefendsData.PosType.getPos: pos = Pathea.PeCreature.Instance.mainPlayer.position; break; case TypeTowerDefendsData.PosType.pos: pos = data.m_Pos.pos; break; case TypeTowerDefendsData.PosType.npcPos: pos = Pathea.EntityMgr.Instance.Get(data.m_Pos.id).position; break; case TypeTowerDefendsData.PosType.doodadPos: pos = Pathea.EntityMgr.Instance.GetDoodadEntities(data.m_Pos.id)[0].position; break; case TypeTowerDefendsData.PosType.conoly: if (!CSMain.GetAssemblyPos(out pos)) { pos = Pathea.PeCreature.Instance.mainPlayer.position; } break; case TypeTowerDefendsData.PosType.camp: if (!VArtifactUtil.GetTownPos(data.m_Pos.id, out pos)) { pos = Pathea.PeCreature.Instance.mainPlayer.position; } break; default: break; } data.finallyPos = pos; } }
public static EntityMonsterBeacon CreateMonsterBeaconByTDID(int spDataId, Transform targetTrans, TowerInfoUIData uiData, int entityId = -1, TypeTowerDefendsData data = null, int releaseNpcid = -1, bool bOnlyMonster = false) { // Get type mask int campCol = -1; List <int> spawnTypes = GetSpawnTypeMask(bOnlyMonster, out campCol); AISpawnTDWavesData.TDWaveSpData spData = AISpawnTDWavesData.GetWaveSpData(spDataId, UnityEngine.Random.value, spawnTypes); if (spData == null) { return(null); } GameObject go = new GameObject("MonsterBeacon"); Vector3 v = new Vector3(); if (null != data) { switch (data.m_Pos.type) { case TypeTowerDefendsData.PosType.getPos: v = PeCreature.Instance.mainPlayer.position; break; case TypeTowerDefendsData.PosType.pos: v = data.m_Pos.pos; break; case TypeTowerDefendsData.PosType.npcPos: v = EntityMgr.Instance.Get(data.m_Pos.id).position; break; case TypeTowerDefendsData.PosType.doodadPos: v = EntityMgr.Instance.GetDoodadEntities(data.m_Pos.id)[0].position; break; case TypeTowerDefendsData.PosType.conoly: if (!CSMain.GetAssemblyPos(out v)) { v = PeCreature.Instance.mainPlayer.position; } break; case TypeTowerDefendsData.PosType.camp: if (!VArtifactUtil.GetTownPos(data.m_Pos.id, out v)) { v = PeCreature.Instance.mainPlayer.position; } break; default: break; } data.finallyPos = v; go.transform.position = v; go.transform.rotation = Quaternion.identity; } else if (targetTrans != null) { v = targetTrans.position; go.transform.position = targetTrans.position; go.transform.rotation = targetTrans.rotation; } EntityMonsterBeacon bcn = go.AddComponent <EntityMonsterBeacon>(); EntityMgr.Instance.AddAfterAssignId(bcn, entityId != -1 ? entityId : Pathea.WorldInfoMgr.Instance.FetchNonRecordAutoId()); bcn._campCol = campCol; bcn._uiData = uiData; bcn._spData = spData; bcn._spDataId = spDataId; bcn._position = go.transform.position; bcn._forward = go.transform.forward; bcn.PreTime = (float)(spData._timeToStart + spData._waveDatas[0]._delayTime); if (UITowerInfo.Instance != null && uiData != null) { UITowerInfo.Instance.SetInfo(uiData); UITowerInfo.Instance.Show(); UITowerInfo.Instance.e_BtnReady += () => { bcn.PreTime = 0; }; } bcn.StartCoroutine(bcn.RefreshTowerMission()); return(bcn); }
public static EntityMonsterBeacon CreateMonsterBeaconBySweepID(List <int> sweepDataId, Transform targetTrans, TowerInfoUIData uiData, int preTime, int entityId = -1, TypeTowerDefendsData data = null, int releaseNpcid = -1) { GameObject go = new GameObject("MonsterBeacon"); Vector3 v = new Vector3(); if (null != data) { switch (data.m_Pos.type) { case TypeTowerDefendsData.PosType.getPos: v = PeCreature.Instance.mainPlayer.position; break; case TypeTowerDefendsData.PosType.pos: v = data.m_Pos.pos; break; case TypeTowerDefendsData.PosType.npcPos: v = EntityMgr.Instance.Get(data.m_Pos.id).position; break; case TypeTowerDefendsData.PosType.doodadPos: v = EntityMgr.Instance.GetDoodadEntities(data.m_Pos.id)[0].position; break; case TypeTowerDefendsData.PosType.conoly: if (!CSMain.GetAssemblyPos(out v)) { v = PeCreature.Instance.mainPlayer.position; } break; case TypeTowerDefendsData.PosType.camp: if (VArtifactUtil.GetTownPos(data.m_Pos.id, out v)) { v = PeCreature.Instance.mainPlayer.position; } break; default: break; } data.finallyPos = v; } go.transform.position = v; AISpawnTDWavesData.TDWaveSpData spData = MonsterSweepData.GetWaveSpData(sweepDataId, v); if (spData == null) { return(null); } EntityMonsterBeacon bcn = go.AddComponent <EntityMonsterBeacon>(); bcn.isSweep = true; EntityMgr.Instance.AddAfterAssignId(bcn, entityId != -1 ? entityId : Pathea.WorldInfoMgr.Instance.FetchNonRecordAutoId()); bcn._uiData = uiData; bcn._spData = spData; bcn._position = v; bcn._forward = Vector3.forward; bcn.PreTime = (float)(preTime + spData._waveDatas[0]._delayTime); if (UITowerInfo.Instance != null && uiData != null) { UITowerInfo.Instance.SetInfo(uiData); UITowerInfo.Instance.Show(); UITowerInfo.Instance.e_BtnReady += () => { bcn.PreTime = 0; }; } bcn.StartCoroutine(bcn.RefreshTowerMission()); return(bcn); }
public bool Start() { MissionCommonData data = MissionManager.GetMissionCommonData(MissionId); for (int i = 0; i < data.m_TargetIDList.Count; i++) { if (data.m_TargetIDList[i] == TargetId) { _idxTarId = i; break; } } if (_idxTarId == -1) { return(false); } _data = MissionManager.GetTypeMonsterData(TargetId); if (_data == null) { return(false); } Vector3 referToPos; switch (_data.m_mr.refertoType) { case ReferToType.None: referToPos = PeCreature.Instance.mainPlayer.position; break; case ReferToType.Player: referToPos = PeCreature.Instance.mainPlayer.position; break; case ReferToType.Town: VArtifactUtil.GetTownPos(_data.m_mr.referToID, out referToPos); break; case ReferToType.Npc: referToPos = EntityMgr.Instance.Get(MissionManager.Instance.m_PlayerMission.adId_entityId[_data.m_mr.referToID]).position; break; default: referToPos = PeCreature.Instance.mainPlayer.position; break; } if (referToPos == Vector3.zero) { return(false); } if (PeGameMgr.IsSingle || PeGameMgr.IsTutorial) { if (_data.type == 2) { DoodadEntityCreator.commonDeathEvent += OnMonsterDeath; } else { MonsterEntityCreator.commonDeathEvent += OnMonsterDeath; } } GenMonsterInMission = !PeGameMgr.IsStory; if (GenMonsterInMission) { #if DbgNearGen Vector2 v2 = Vector2.zero; #else Vector2 v2 = UnityEngine.Random.insideUnitCircle.normalized * _data.m_mr.radius1; #endif Vector3 center = referToPos + new Vector3(v2.x, 0.0f, v2.y); //for (int i = 0; i < _data.m_MonsterList.Count; i++) { // int num = _data.m_MonsterList[i].type; // int protoId = _data.m_MonsterList[i].npcs[UnityEngine.Random.Range(0, _data.m_MonsterList[i].npcs.Count)]; // for (int j = 0; j < num; j++) { // Vector3 pos = AiUtil.GetRandomPosition (center, 0, _data.m_mr.radius2); // pos.y = SceneEntityPosAgent.PosYTBD; // let posagent to set y // SceneEntityPosAgent agent = MonsterEntityCreator.CreateAgent(pos, protoId); // agent.spInfo = new MonsterEntityCreator.AgentInfo(EntityMonsterBeacon.GetSpBeacon4MonsterKillTask()); // _agents.Add (agent); // SceneMan.AddSceneObj (agent); // } //} for (int i = 0; i < _data.m_CreMonList.Count; i++) { for (int j = 0; j < _data.m_CreMonList[i].monNum; j++) { Vector3 pos = AiUtil.GetRandomPosition(center, 0, _data.m_mr.radius2); pos.y = SceneEntityPosAgent.PosYTBD; // let posagent to set y int protoId = _data.m_CreMonList[i].monID; if (_data.m_CreMonList[i].type == 1) { protoId |= EntityProto.IdGrpMask; } SceneEntityPosAgent agent = MonsterEntityCreator.CreateAgent(pos, protoId); agent.spInfo = new MonsterEntityCreator.AgentInfo(EntityMonsterBeacon.GetSpBeacon4MonsterKillTask()); agent.canRide = false; _agents.Add(agent); SceneMan.AddSceneObj(agent); } } } return(true); }