public void Init(VAnimal ani, int weaponId) { this._Parent = ani; this._WeaponInfo = VGame.Instance.WeaponTemManager.GetWeapon(weaponId); }
public void Init(float time, VAnimal parent, Vector3 pos) { _EndTime = Time.time + time; _Position = pos; }
public void Init(VAnimal ani, int weaponId) { this._Parent = ani; this._WeaponInfo = VGame.Instance.WeaponTemManager.GetWeapon(weaponId); }
public void Init(float time, VAnimal parent, Vector3 pos) { _EndTime = Time.time + time; _Position = pos; }