/// <summary>
        /// Starts the channel and initializes the MessageDispatcher.
        /// </summary>
        /// <param name="messageProtocolType">The type of message protocol used by the channel.</param>
        public void Start(MessageProtocolType messageProtocolType)
        {
            IMessageSerializer messageSerializer = null;

            if (messageProtocolType == MessageProtocolType.LanguageServer)
            {
                messageSerializer = new JsonRpcMessageSerializer();
            }
            else
            {
                messageSerializer = new V8MessageSerializer();
            }

            this.Initialize(messageSerializer);

            if (this.MessageDispatcher == null)
            {
                this.MessageDispatcher =
                    new MessageDispatcher(
                        this.MessageReader,
                        this.MessageWriter);

                this.MessageDispatcher.Start();
            }
        }
        /// <summary>
        /// Starts the channel and initializes the MessageDispatcher.
        /// </summary>
        /// <param name="messageProtocolType">The type of message protocol used by the channel.</param>
        public void Start(MessageProtocolType messageProtocolType)
        {
            IMessageSerializer messageSerializer = null;

            if (messageProtocolType == MessageProtocolType.LanguageServer)
            {
                messageSerializer = new JsonRpcMessageSerializer();
            }
            else
            {
                messageSerializer = new V8MessageSerializer();
            }

            this.Initialize(messageSerializer);
        }
        async Task ListenForMessages()
        {
            this.messageLoopSyncContext = SynchronizationContext.Current;

            // Ensure that the console is using UTF-8 encoding
            System.Console.InputEncoding  = Encoding.UTF8;
            System.Console.OutputEncoding = Encoding.UTF8;

            // Open the standard input/output streams
            this.inputStream  = System.Console.OpenStandardInput();
            this.outputStream = System.Console.OpenStandardOutput();

            IMessageSerializer messageSerializer = null;
            IMessageProcessor  messageProcessor  = null;

            // Use a different serializer and message processor based
            // on whether this instance should host a language server
            // debug adapter.
            if (this.runDebugAdapter)
            {
                DebugAdapter debugAdapter = new DebugAdapter();
                debugAdapter.Initialize();

                messageProcessor  = debugAdapter;
                messageSerializer = new V8MessageSerializer();
            }
            else
            {
                // Set up the LanguageServer
                LanguageServer languageServer = new LanguageServer();
                languageServer.Initialize();

                messageProcessor  = languageServer;
                messageSerializer = new JsonRpcMessageSerializer();
            }

            // Set up the reader and writer
            this.messageReader =
                new MessageReader(
                    this.inputStream,
                    messageSerializer);

            this.messageWriter =
                new MessageWriter(
                    this.outputStream,
                    messageSerializer);

            // Set up the console host which will send events
            // through the MessageWriter
            this.consoleHost = new StdioConsoleHost(messageWriter);

            // Set up the PowerShell session
            this.editorSession = new EditorSession();
            this.editorSession.StartSession(this.consoleHost);
            this.editorSession.PowerShellContext.OutputWritten += powerShellContext_OutputWritten;

            if (this.runDebugAdapter)
            {
                // Attach to debugger events from the PowerShell session
                this.editorSession.DebugService.DebuggerStopped += DebugService_DebuggerStopped;
            }

            // Run the message loop
            bool isRunning = true;

            while (isRunning)
            {
                Message newMessage = null;

                try
                {
                    // Read a message from stdin
                    newMessage = await this.messageReader.ReadMessage();
                }
                catch (MessageParseException e)
                {
                    // TODO: Write an error response

                    Logger.Write(
                        LogLevel.Error,
                        "Could not parse a message that was received:\r\n\r\n" +
                        e.ToString());

                    // Continue the loop
                    continue;
                }

                // Process the message
                await messageProcessor.ProcessMessage(
                    newMessage,
                    this.editorSession,
                    this.messageWriter);
            }
        }