protected override async Task Start(IPEndPoint ipEndpoint) { thread = new UvThread(); listener = new UvTcpListener(thread, ipEndpoint); listener.OnConnection(async connection => { await ProcessConnection(connection); }); await listener.StartAsync(); }
public async Task RunStressPingPongTest_Libuv() { var endpoint = new IPEndPoint(IPAddress.Loopback, 5040); using (var thread = new UvThread()) using (var server = new UvTcpListener(thread, endpoint)) { server.OnConnection(PongServer); await server.StartAsync(); const int SendCount = 500, ClientCount = 5; for (int loop = 0; loop < ClientCount; loop++) { using (var connection = await new UvTcpClient(thread, endpoint).ConnectAsync()) { try { var tuple = await PingClient(connection, SendCount); Assert.Equal(SendCount, tuple.Item1); Assert.Equal(SendCount, tuple.Item2); Console.WriteLine($"Ping: {tuple.Item1}; Pong: {tuple.Item2}; Time: {tuple.Item3}ms"); } finally { await connection.DisposeAsync(); } } } } }
public void Start(IPEndPoint endpoint, Func <IDuplexPipe, Task> callback) { _uvThread = new UvThread(); _listener = new UvTcpListener(_uvThread, endpoint); _listener.OnConnection((c) => callback(c)); _listener.StartAsync().GetAwaiter().GetResult(); }
private void StartAcceptingLibuvConnections <TContext>(IHttpApplication <TContext> application, IPAddress ip, int port) { _uvThread = new UvThread(); _uvTcpListener = new UvTcpListener(_uvThread, new IPEndPoint(ip, port)); _uvTcpListener.OnConnection(async connection => { await ProcessClient(application, connection); }); _uvTcpListener.StartAsync(); }
public Task StartLibuvAsync(IPAddress ip, int port) { if (uvListener == null && socketListener == null) { uvThread = new UvThread(); uvListener = new UvTcpListener(uvThread, new IPEndPoint(ip, port)); uvListener.OnConnection(OnConnection); return(uvListener.StartAsync()); } return(Task.CompletedTask); }
public async Task CanCreateWorkingEchoServer_PipelineLibuvServer_NonPipelineClient() { var endpoint = new IPEndPoint(IPAddress.Loopback, 5010); const string MessageToSend = "Hello world!"; string reply = null; using (var thread = new UvThread()) using (var server = new UvTcpListener(thread, endpoint)) { server.OnConnection(Echo); await server.StartAsync(); reply = SendBasicSocketMessage(endpoint, MessageToSend); } Assert.Equal(MessageToSend, reply); }
private static void Start() { var thread = new UvThread(); var listener = new UvTcpListener(thread, new IPEndPoint(IPAddress.Any, 5000)); listener.OnConnection(async connection => { while (true) { // Wait for data var result = await connection.Input.ReadAsync(); var input = result.Buffer; var consumed = input.Start; if (input.IsEmpty && result.IsCompleted) { // No more data if (s_trace) { Console.WriteLine("Connection closed by client"); } break; } if (s_trace) { Console.WriteLine($"Received {input.Length} bytes"); } // Send response var output = connection.Output.Alloc(s_responseMessage.Length); s_responseMessage.CopyTo(output.Buffer); output.Advance(s_responseMessage.Length); await output.FlushAsync(); // Consume the input consumed = input.Move(consumed, input.Length); connection.Input.Advance(consumed, consumed); } }); listener.StartAsync().GetAwaiter().GetResult(); }
public Task Run() { var ip = IPAddress.Any; int port = 5000; var thread = new UvThread(); var listener = new UvTcpListener(thread, new IPEndPoint(ip, port)); listener.OnConnection(async connection => { var pipelineConnection = MakePipeline(connection); var decoder = new LineDecoder(); var handler = new LineHandler(); // Initialize the handler with the connection handler.Initialize(pipelineConnection); try { while (true) { // Wait for data var result = await pipelineConnection.Input.ReadAsync(); var input = result.Buffer; try { if (input.IsEmpty && result.IsCompleted) { // No more data break; } while (decoder.TryDecode(ref input, out Line line)) { await handler.HandleAsync(line); } if (!input.IsEmpty && result.IsCompleted) { // Didn't get the whole frame and the connection ended throw new EndOfStreamException(); } } finally { // Consume the input pipelineConnection.Input.Advance(input.Start, input.End); } } } finally { // Close the input, which will tell the producer to stop producing pipelineConnection.Input.Complete(); // Close the output, which will close the connection pipelineConnection.Output.Complete(); } }); listener.StartAsync().GetAwaiter().GetResult(); Console.WriteLine($"Listening on {ip} on port {port}"); Console.ReadKey(); listener.Dispose(); thread.Dispose(); return(Task.CompletedTask); }
public static void Run() { var ip = IPAddress.Any; int port = 5000; var thread = new UvThread(); var listener = new UvTcpListener(thread, new IPEndPoint(ip, port)); listener.OnConnection(async connection => { var httpParser = new HttpRequestParser(); while (true) { // Wait for data var result = await connection.Input.ReadAsync(); var input = result.Buffer; var consumed = input.Start; var examined = input.Start; try { if (input.IsEmpty && result.IsCompleted) { // No more data break; } // Parse the input http request var parseResult = httpParser.ParseRequest(input, out consumed, out examined); switch (parseResult) { case HttpRequestParser.ParseResult.Incomplete: if (result.IsCompleted) { // Didn't get the whole request and the connection ended throw new EndOfStreamException(); } // Need more data continue; case HttpRequestParser.ParseResult.Complete: break; case HttpRequestParser.ParseResult.BadRequest: throw new Exception(); default: break; } // Writing directly to pooled buffers var output = connection.Output.Alloc(); var formatter = new OutputFormatter <WritableBuffer>(output, TextEncoder.Utf8); formatter.Append("HTTP/1.1 200 OK"); formatter.Append("\r\nContent-Length: 13"); formatter.Append("\r\nContent-Type: text/plain"); formatter.Append("\r\n\r\n"); formatter.Append("Hello, World!"); await output.FlushAsync(); httpParser.Reset(); } finally { // Consume the input connection.Input.Advance(consumed, examined); } } }); listener.StartAsync().GetAwaiter().GetResult(); Console.WriteLine($"Listening on {ip} on port {port}"); var wh = new ManualResetEventSlim(); Console.CancelKeyPress += (sender, e) => { wh.Set(); }; wh.Wait(); listener.Dispose(); thread.Dispose(); }