示例#1
0
 // World text pop up at mouse position
 public static void TextPopupMouse(string text, Vector3?offset = null)
 {
     if (offset == null)
     {
         offset = Vector3.one;
     }
     UtilsClass.CreateWorldTextPopup(text, UtilsClass.GetMouseWorldPosition() + (Vector3)offset);
 }
        public virtual void PlaceWorldTile(Vector3 _placePosition)
        {
            _grid.GetXY(_placePosition, out int x, out int z);

            Vector2Int _placedObjectOrigin = new Vector2Int(x, z);

            List <Vector2Int> gridPositionList = placedWorldTileTypeSO.GetGridPositionList(_placedObjectOrigin, dir);
            bool canBuild = true;

            foreach (Vector2Int gridPosition in gridPositionList)
            {
                if (!_grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
                {
                    canBuild = false;
                    break;
                }
            }

            if (canBuild)
            {
                Vector2Int rotationOffset            = placedWorldTileTypeSO.GetRotationOffset(dir);
                Vector3    placedObjectWorldPosition = _grid.GetWorldPosition(x, z) + new Vector3(rotationOffset.x, rotationOffset.y) * _grid.GetCellSize();

                PlacedObject_WorldTile placedObject = PlacedObject_WorldTile.Create(WorldTileParent, StartingAspects, placedObjectWorldPosition, _placedObjectOrigin, dir, placedWorldTileTypeSO);
                placedObject.transform.rotation = Quaternion.Euler(0, 0, -placedWorldTileTypeSO.GetRotationAngle(dir));

                foreach (Vector2Int gridPosition in gridPositionList)
                {
                    _grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
                }

                //OnObjectPlaced?.Invoke(this, EventArgs.Empty);

                //DeselectObjectType();
            }
            else
            {
                // Cannot build here
                UtilsClass.CreateWorldTextPopup("Cannot Build Here!", _placePosition);
            }
        }
示例#3
0
 // Creates a Text pop up at the world position
 public static void TextPopup(string text, Vector3 position)
 {
     UtilsClass.CreateWorldTextPopup(text, position);
 }
示例#4
0
 // World text pop up at mouse position
 public static void TextPopupMouse(string text)
 {
     UtilsClass.CreateWorldTextPopup(text, UtilsClass.GetMouseWorldPosition());
 }
示例#5
0
 // Creates a Text pop up at the world position
 public static void TextPopup(string text, Vector3 position, float popupTime = 1f)
 {
     UtilsClass.CreateWorldTextPopup(text, position, popupTime);
 }
示例#6
0
    private void Update()
    {
        // 当点击的地板有建筑时,应该抬起重放
        if (Input.GetMouseButtonDown(0) && placedObjectTypeSO == null)
        {
            Vector3 mousePosition = Mouse3D.GetMouseWorldPosition();
            if (grid.GetGridObject(mousePosition) != null)
            {
                // Valid Grid Position
                PlacedObject_Done placedObject = grid.GetGridObject(mousePosition).GetPlacedObject();
                if (placedObject != null)
                {
                    // Demolish
                    placedObject.DestroySelf();

                    List <Vector2Int> gridPositionList = placedObject.GetGridPositionList();
                    foreach (Vector2Int gridPosition in gridPositionList)
                    {
                        grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
                    }

                    placedObjectTypeSO = placedObject.PlacedObjectTypeSO;
                    RefreshSelectedObjectType();
                    return;
                }
            }
        }

        if (Input.GetMouseButtonDown(0) && placedObjectTypeSO != null)
        {
            Vector3 mousePosition = Mouse3D.GetMouseWorldPosition();
            grid.GetXZ(mousePosition, out int x, out int z);

            Vector2Int placedObjectOrigin = new Vector2Int(x, z);
            placedObjectOrigin = grid.ValidateGridPosition(placedObjectOrigin);

            // Test Can Build
            List <Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(placedObjectOrigin, dir);
            bool canBuild = true;
            foreach (Vector2Int gridPosition in gridPositionList)
            {
                if (!grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
                {
                    canBuild = false;
                    break;
                }
            }

            if (canBuild)
            {
                Vector2Int rotationOffset            = placedObjectTypeSO.GetRotationOffset(dir);
                Vector3    placedObjectWorldPosition = grid.GetWorldPosition(placedObjectOrigin.x, placedObjectOrigin.y) + new Vector3(rotationOffset.x, 0, rotationOffset.y) * grid.GetCellSize();

                PlacedObject_Done placedObject = PlacedObject_Done.Create(placedObjectWorldPosition, placedObjectOrigin, dir, placedObjectTypeSO);

                foreach (Vector2Int gridPosition in gridPositionList)
                {
                    grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
                }

                OnObjectPlaced?.Invoke(this, EventArgs.Empty);

                //DeselectObjectType();
            }
            else
            {
                // Cannot build here
                UtilsClass.CreateWorldTextPopup("Cannot Build Here!", mousePosition);
            }
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            dir = PlacedObjectTypeSO.GetNextDir(dir);
        }

        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            placedObjectTypeSO = placedObjectTypeSOList[0]; RefreshSelectedObjectType();
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            placedObjectTypeSO = placedObjectTypeSOList[1]; RefreshSelectedObjectType();
        }
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            placedObjectTypeSO = placedObjectTypeSOList[2]; RefreshSelectedObjectType();
        }
        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            placedObjectTypeSO = placedObjectTypeSOList[3]; RefreshSelectedObjectType();
        }
        if (Input.GetKeyDown(KeyCode.Alpha5))
        {
            placedObjectTypeSO = placedObjectTypeSOList[4]; RefreshSelectedObjectType();
        }
        if (Input.GetKeyDown(KeyCode.Alpha6))
        {
            placedObjectTypeSO = placedObjectTypeSOList[5]; RefreshSelectedObjectType();
        }

        if (Input.GetKeyDown(KeyCode.Alpha0))
        {
            DeselectObjectType();
        }


        if (Input.GetMouseButtonDown(1))
        {
            Vector3 mousePosition = Mouse3D.GetMouseWorldPosition();
            if (grid.GetGridObject(mousePosition) != null)
            {
                // Valid Grid Position
                PlacedObject_Done placedObject = grid.GetGridObject(mousePosition).GetPlacedObject();
                if (placedObject != null)
                {
                    // Demolish
                    placedObject.DestroySelf();

                    List <Vector2Int> gridPositionList = placedObject.GetGridPositionList();
                    foreach (Vector2Int gridPosition in gridPositionList)
                    {
                        grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
                    }
                }
            }
        }
    }