public virtual void Update(float fDeltaTime) { m_fLiveTime += fDeltaTime; foreach (Button b in m_Buttons) { // If the button is enabled, the mouse is pointing to it, and the UI is the top one if (b.Enabled && b.m_Bounds.Contains(InputManager.Get().MousePosition) && GameState.Get().GetCurrentUI() == this) { b.HasFocus = true; } else { b.HasFocus = false; } } foreach (SongButton sb in m_SongButtons) { // If the button is enabled, the mouse is pointing to it, and the UI is the top one if (sb.Enabled && sb.m_Bounds.Contains(InputManager.Get().MousePosition) && GameState.Get().GetCurrentUI() == this) { sb.HasFocus = true; } else { sb.HasFocus = false; } } m_Timer.Update(fDeltaTime); }
private void Update() { toggleStateTimer.Update(); var playerDistance = 10000.0f; foreach (var playerController in GameManager.Instance.Players) { var distance = (playerController.transform.position - transform.position).magnitude; playerDistance = distance < playerDistance ? distance : playerDistance; } animator.SetFloat("PlayerDistance", playerDistance); }
private void Update() { if (Input.GetMouseButtonDown(0)) { bulletTimer.Start(); } if (Input.GetMouseButtonUp(0)) { bulletTimer.Stop(); } if (Input.GetMouseButton(0)) { bulletTimer.Update(); } }
static int _m_Update(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utils.Timer __cl_gen_to_be_invoked = (Utils.Timer)translator.FastGetCSObj(L, 1); try { { float deltaTime = (float)LuaAPI.lua_tonumber(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.Update(deltaTime); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
private void Update() { secondsTimer.Update(); nightScreenTimer.Update(); }
private void Update() { targetIncrementTimer.Update(); }
public void Update() => gameoverTimer.Update();
private void Update() => spawnTimer.Update();