void OnDisable() { var o = new Utils.OverlayHelper(handle, false); if (o.Valid) { o.Destroy(); } handle = OpenVR.k_ulOverlayHandleInvalid; }
void OnDisable() { var o = new Utils.OverlayHelper(handle, false); if (o.Valid) { o.Destroy(); } handle = OpenVR.k_ulOverlayHandleInvalid; lastTexture = null; isFacingHmd = true; }
void OnDisable() { renderTexture.DiscardContents(); var o = new Utils.OverlayHelper(handle, false); if (o.Valid) { o.Destroy(); } handle = OpenVR.k_ulOverlayHandleInvalid; }