public void Set_Panel(int num) { img_Skill = transform.Find("img_Skill").GetComponent <Image>(); txt_Skill_Lv = transform.Find("txt_Skill_Lv").GetComponent <Text>(); txt_Skill_Name = transform.Find("txt_Skill_Name").GetComponent <Text>(); txt_Skill_Sub = transform.Find("txt_Skill_Sub").GetComponent <Text>(); txt_Skill_Cool = transform.Find("txt_Skill_Cool").GetComponent <Text>(); btn_Skill_Upgrade = transform.Find("btn_Skill_Upgrade").GetComponent <Button>(); txt_Skill_Upgrade = btn_Skill_Upgrade.transform.Find("txt_Skill_Upgrade").GetComponent <Text>(); txt_Skill_val = btn_Skill_Upgrade.transform.Find("txt_Skill_val").GetComponent <Text>(); img_Skill_Upgrade = btn_Skill_Upgrade.transform.Find("img_Skill_Upgrade").GetComponent <Image>(); obj_Lock = transform.Find("obj_Lock").gameObject; btn_Skill_Upgrade.onClick.AddListener(() => Buy()); skill = Skill_s.Get_Skill((Ability_Type)num); img_Skill_Upgrade.sprite = Utill.Get_Item_Sp((Item_Type)skill.price_type); img_Skill.sprite = Utill.Get_Skill_Sp(skill.ability_type); txt_Skill_Name.text = skill.name; obj_Lock.SetActive(false); Set_Sub_Txt(); Set_Upgrade(Character_Lv.lv_1); }
public void Find_obj(Dictionary <string, object> data_) { data = data_; img_totem = transform.Find("img_totem").GetComponent <Image>(); txt_totem_Lv = transform.Find("txt_totem_Lv").GetComponent <Text>(); txt_totem_name = transform.Find("txt_totem_name").GetComponent <Text>(); txt_totem_sub = transform.Find("txt_totem_sub").GetComponent <Text>(); txt_totem_val = transform.Find("txt_totem_val").GetComponent <Text>(); btn_totem_Upgrade = transform.Find("btn_totem_Upgrade").GetComponent <Button>(); txt_totem_add_reward = btn_totem_Upgrade.transform.Find("txt_totem_add_reward").GetComponent <Text>(); txt_totem_price_val = btn_totem_Upgrade.transform.Find("txt_totem_price_val").GetComponent <Text>(); img_totem_Upgrade = btn_totem_Upgrade.transform.Find("img_totem_Upgrade").GetComponent <Image>(); btn_totem_Buy = transform.Find("btn_totem_Buy").GetComponent <Button>(); txt_totem_buy_val = btn_totem_Buy.transform.Find("txt_totem_buy_val").GetComponent <Text>(); img_totem_buy = btn_totem_Buy.transform.Find("img_totem_buy").GetComponent <Image>(); btn_totem_Upgrade.onClick.AddListener(() => Totem_Upgrade()); btn_totem_Buy.onClick.AddListener(() => Totem_Buy()); txt_totem_buy_val.text = "500"; img_totem_buy.sprite = Utill.Get_Item_Sp((int)Item_Type.dia); txt_totem_name.text = data["name"].ToString(); img_totem.sprite = Utill.Get_Totem_Sp((int)data["num"]); img_totem_Upgrade.sprite = Utill.Get_Item_Sp((Item_Type)data["price_type"]); Set_Item(); }
public void Set_Panel(Dictionary <string, object> data) { btn_content = GetComponent <Button>(); txt_Content_Name = transform.Find("txt_Content_Name").GetComponent <Text>(); img_Reward_0 = transform.Find("img_Reward_0").GetComponent <Image>(); img_Reward_1 = transform.Find("img_Reward_1").GetComponent <Image>(); img_Reward_2 = transform.Find("img_Reward_2").GetComponent <Image>(); txt_Content_Name.text = data["name"].ToString(); img_Reward_0.sprite = Utill.Get_Item_Sp((Item_Type)data["reward_0"]); img_Reward_1.sprite = Utill.Get_Item_Sp((Item_Type)data["reward_1"]); btn_content.onClick.AddListener(() => UiManager.instance.Change_Content_Popup((Popup_Type)(int)data["num"])); }
public void Set_Item() { Job_info job_ = BackEndDataManager.instance.Job_Data.job_info.Find(x => x.int_num.Equals((int)data["num"])); int num = (int)data["num"]; img_Job.sprite = Utill.Get_Job_Sp(num); txt_job_name.text = data["name"].ToString(); txt_job_Lv.text = string.Format("{0}.{1}", "Lv", job_ == null ? 0 : job_.int_lv); txt_job_reward.text = UiManager.instance.GetGoldString(Job_.Get_Reward(num)); txt_job_time.text = Job_.Get_Time(num); img_job_Upgrade.sprite = Utill.Get_Item_Sp((Item_Type)data["price_type"]); Set_Item_Upgrade(Job_.Job_Lv); Slider_time.maxValue = (int)data["job_time"]; }
public static Sprite Get_Img_Reward_1() { return(Utill.Get_Item_Sp(Get_Reward_1_Type())); }
public static Sprite Get_Img_Reward_1() { return(Utill.Get_Item_Sp((Item_Type)BackEndDataManager.instance.underground_dungeon_csv_data[Underground_Lv]["reward_1"])); }