private Entity getEntity(ModelObjectGraphSimulator.Vertex v) { if (!entities.ContainsKey(v)) { var ent = new Entity(); ent.Mesh = UtilityMeshes.CreateMeshWithText(0.4f, v.ModelObject.GetType().Name, TW.Graphics); entities[v] = ent; TW.Data.Get <Data>().OwnedEntities.Add(ent); } return(entities[v]); }
public void initRendering() { text = new TextRectangle(); text.IsBillboard = true; plusBoxEnt = new Entity(); minBoxEnt = new Entity(); plusBoxEnt.Mesh = UtilityMeshes.CreateMeshWithText(0.5f, "+", TW.Graphics); minBoxEnt.Mesh = UtilityMeshes.CreateMeshWithText(0.5f, "-", TW.Graphics); Update(); Hide(); }
private Physical getPhysical(IHotbarItem item) { if (physicals.ContainsKey(item)) { return(physicals[item]); } var physical = new Physical(); physical.Mesh = UtilityMeshes.CreateMeshWithText(0.5f, item.Name, TW.Graphics); physicals[item] = physical; return(physical); }
public void FixMesh() { var text = "Wants: " + TraderPart.WantsAmount + " " + TraderPart.WantsType.Name + "\n" + "You get: " + TraderPart.GivesAmount + " " + TraderPart.GivesType.Name; if (TraderPart.StoredResourcesCount < TraderPart.GivesAmount) { text += "\nOut of resources"; } //text = "hello"; Physical.Mesh = UtilityMeshes.CreateMeshWithText(1, text, TW.Graphics); Physical.ObjectMatrix = Matrix.Translation(new Vector3(0, 1, 0)); }
public PrototypeObjectsFactory(IGameObjectsRepository repository) { this.repository = repository; TubeType = new ItemType() { Name = "Tube", Mesh = TW.Assets.LoadMesh("SkyMerchant/TubePart/TubePart") }; CogType = new ItemType() { Name = "Cog", Mesh = TW.Assets.LoadMesh("SkyMerchant/Cogs/Cog01") }; WoodType = new ItemType() { Name = "Wood", Mesh = UtilityMeshes.CreateMeshWithText(0.4f, "Wood", TW.Graphics) }; }
public void Show(Vector3 pos, Vector3 lookDir, Vector3 up) { Visible = true; Position = pos; lookDirection = lookDir; this.up = up; right = -Vector3.Cross(up, lookDirection); up = Vector3.Cross(lookDirection, up); foreach (var i in config.Items) { var color = new Color4(0.5f, 1, 0); if (provider.IsTargeted(i)) { color = new Color4(1, 0, 0); } var bb = getBoundingBox(i); if (!map.ContainsKey(i)) { var e = new Entity() { Mesh = UtilityMeshes.CreateMeshWithText(bb.GetSize().X * 0.5f, i.Name, TW.Graphics) //Visible = false }; entities.Add(e); map[i] = e; } var ent = map[i]; ent.WorldMatrix = Matrix.Translation(bb.GetCenter()); ent.Visible = true; } provider.Enabled = true; }