示例#1
0
    public virtual void Awake()
    {
        MF_AbstractStats sScript = null;

        if (transform.parent)
        {
            sScript = transform.parent.GetComponentInParent <MF_AbstractStats>();
        }
        if (sScript)
        {
            sScript.statsScript.Add(this);
        }
        poolRefScript = gameObject.GetComponent <AP_Reference>();
        if (size == 0)             // Find size of object if not already defined
        {
            size = UtilityMF.FindColliderBoundsSize(transform, true);
        }
    }
    // create brackets
    public GameObject MakeBracket(GameObject prefab)
    {
        if (prefab == null)
        {
            return(null);
        }
        GameObject newBracket = (GameObject)Instantiate(prefab, transform.position, transform.rotation);

        newBracket.transform.SetParent(transform);
        if (bracketSize == 0)             // try to determine size from collider bounds
        {
            bracketSize = UtilityMF.FindColliderBoundsSize(clickObjectBase.transform, true) * 3f;
            if (bracketSize == 0)
            {
                bracketSize = 1;
            }                                                        // if no collider found, set to 1
        }
        newBracket.GetComponent <ParticleSystem>().startSize = bracketSize;
        newBracket.SetActive(false);
        return(newBracket);
    }
示例#3
0
    // create brackets
    public GameObject MakeMark(GameObject prefab)
    {
        if (prefab == null)
        {
            return(null);
        }
        GameObject newMark = (GameObject)Instantiate(prefab, transform.position, transform.rotation);

        newMark.transform.SetParent(transform);
        if (markSize == 0)             // try to determine size from collider bounds
        {
            markSize = UtilityMF.FindColliderBoundsSize(clickObjectBase.transform, true) * 3f;
            if (markSize == 0)
            {
                markSize = 1;
            }                                                  // if no collider found, set to 1
        }
        ParticleSystem.MainModule ps = newMark.GetComponent <ParticleSystem>().main;
        ps.startSize = markSize;
        newMark.SetActive(false);
        return(newMark);
    }