// Start is called before the first frame update void Start() { var things = FindObjectsOfType <UtilityDropFeetController>(); one = things[0]; other = things[1]; }
public JumpBackAction(UtilityDropFeetController parent) : base(parent) { }
public UtilityAction(UtilityDropFeetController parent) { this.parent = parent; }
public DivekickAction(UtilityDropFeetController parent) : base(parent) { }
public DoNothingAction(UtilityDropFeetController parent) : base(parent) { }
public RandomlyAdvanceAction(UtilityDropFeetController parent) : base(parent) { }