示例#1
0
        private void ReadImportantRegistryEntries()
        {
            //Reads registry keys
            Utility.ModifyRegistry.ModifyRegistry reg = new Utility.ModifyRegistry.ModifyRegistry();
            reg.SubKey = "SYSTEM\\CURRENTCONTROLSET\\CONTROL\\SESSION MANAGER\\ENVIRONMENT";
            try
            {
                string s = (string)reg.Read("GPU_MAX_HEAP_SIZE");
                lblGPUHeap.Text = s == null ? lblNotFound.Text : s;
            }
            catch
            {
                lblGPUHeap.Text = lblNotFound.Text;
            }

            reg.SubKey = "SYSTEM\\CURRENTCONTROLSET\\CONTROL\\GraphicsDrivers";
            int val;

            try
            {
                val = (int)reg.Read("TdrDelay");
                lblTdrDelay.Text = val.ToString();
            }
            catch
            {
                lblTdrDelay.Text = lblNotFound.Text;
            }

            try
            {
                val = (int)reg.Read("TdrDdiDelay");
                lblTdrDdiDelay.Text = val.ToString();
            }
            catch
            {
                lblTdrDdiDelay.Text = lblNotFound.Text;
            }

            long size = 32;

            for (int i = 0; i < CLCalc.CLDevices.Count; i++)
            {
                if (CLCalc.CLDevices[i].Type == ComputeDeviceTypes.Gpu || CLCalc.CLDevices[i].Type == ComputeDeviceTypes.Accelerator)
                {
                    if (CLCalc.CLDevices[i].GlobalMemorySize > size)
                    {
                        size = CLCalc.CLDevices[i].GlobalMemorySize / (1024 * 1024);
                    }
                }
            }

            lblRecomHeapSize.Text    = "90";// size.ToString();
            lblRecomTdrDdiDelay.Text = "256";
            lblRecomTdrDelay.Text    = "128";
        }
示例#2
0
        private void ReadImportantRegistryEntries()
        {
            //Reads registry keys
            Utility.ModifyRegistry.ModifyRegistry reg = new Utility.ModifyRegistry.ModifyRegistry();
            reg.SubKey = "SYSTEM\\CURRENTCONTROLSET\\CONTROL\\SESSION MANAGER\\ENVIRONMENT";
            try
            {
                string s = (string)reg.Read("GPU_MAX_HEAP_SIZE");
                lblGPUHeap.Text = s == null ? lblNotFound.Text : s;
            }
            catch
            {
                lblGPUHeap.Text = lblNotFound.Text;
            }

            reg.SubKey = "SYSTEM\\CURRENTCONTROLSET\\CONTROL\\GraphicsDrivers";
            int val;
            try
            {
                val = (int)reg.Read("TdrDelay");
                lblTdrDelay.Text = val.ToString();
            }
            catch
            {
                lblTdrDelay.Text = lblNotFound.Text;
            }

            try
            {
                val = (int)reg.Read("TdrDdiDelay");
                lblTdrDdiDelay.Text = val.ToString();
            }
            catch
            {
                lblTdrDdiDelay.Text = lblNotFound.Text;
            }

            long size = 32;
            for (int i = 0; i < CLCalc.CLDevices.Count; i++)
            {
                if (CLCalc.CLDevices[i].Type == ComputeDeviceTypes.Gpu || CLCalc.CLDevices[i].Type == ComputeDeviceTypes.Accelerator )
                {
                    if (CLCalc.CLDevices[i].GlobalMemorySize > size)
                        size = CLCalc.CLDevices[i].GlobalMemorySize / (1024 * 1024);
                }
            }

            lblRecomHeapSize.Text = "90";// size.ToString();
            lblRecomTdrDdiDelay.Text = "256";
            lblRecomTdrDelay.Text = "128";
        }
示例#3
0
        void loadSettings()
        {
            if (File.Exists(Environment.CurrentDirectory + @"\Data\settings.ini"))
            {
                try
                {
                    currentConfig = settingsFile.ReadValue("Settings", "lastConfig");
                    if (currentConfig == "null")
                    {
                        //do null stuff
                    }
                    showAnimationPane = bool.Parse(settingsFile.ReadValue("Settings", "showAnimation"));
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
            else
            {
                Utility.ModifyRegistry.ModifyRegistry mr = new Utility.ModifyRegistry.ModifyRegistry();
                try
                {
                    string runPortableStr = mr.Read("runPortable");
                    Console.WriteLine("RegKey 'runPortable' is equal to {0}", runPortableStr.ToString());
                    if (runPortableStr == null)
                    {
                        throw new InvalidDataException();
                    }
                    else if (runPortableStr == "true")
                    {
                        runPortable = true;
                        runPortableEvents();
                    }
                    else if (runPortableStr == "false")
                    {
                        runPortable = false; writeInitialIni(); loadSettings();
                    }
                    else
                    {
                        throw new InvalidDataException();
                    }
                }
                catch
                {
                    DialogResult dr = MessageBox.Show("We can't seem to find a Data directory alongside the NPC Editor executable. Would you like to run this application as a \"Portable\" app?", "No Data Directory Detected", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);
                    switch (dr)
                    {
                    case (DialogResult.Yes):
                        mr.Write("runPortable", "true");
                        break;

                    case (DialogResult.No):
                        mr.Write("runPortable", "false");
                        writeInitialIni();
                        loadSettings();
                        break;

                    case (DialogResult.Cancel):
                        Environment.Exit(0);
                        break;
                    }
                }
            }
        }