public void ShootArrow(Vector3 playerDirection)
 {
     ParticleSystem.transform.forward = playerDirection;
     ParticleSystem.MainModule particleSystemMain = ParticleSystem.main;
     particleSystemMain.startSpeed    = 8f;
     particleSystemMain.startRotation = -UtilitiesClass.GetAngleFromVectorFloat(playerDirection) * Mathf.Deg2Rad;
     ParticleSystem.Play();
 }
示例#2
0
 public void SetAimDirection(Vector3 aimDirection)
 {
     StartingAngle = UtilitiesClass.GetAngleFromVectorFloat(aimDirection) + FieldOfViewValue / 2f;
 }