示例#1
0
文件: DeceaseFx.cs 项目: Gunnbju/LD44
        void Update()
        {
            if (_triggered && _particleSystem != null)
            {
                _currentAlpha -= _particleSystem.main.duration * Time.deltaTime;

                if (this.gameObject.GetComponent <SpriteRenderer>())
                {
                    var tempColor = this.gameObject.GetComponent <SpriteRenderer>().color;
                    tempColor.a = _currentAlpha;
                    this.gameObject.GetComponent <SpriteRenderer>().color = tempColor;
                }

                if (!_particleSystem.IsAlive() && _callback != null)
                {
                    _callback();
                    _callback = null;
                }


                /*if (_particleSystem.isPlaying)
                 * {
                 *  _particleSystem.Stop();
                 * }*/
            }
        }
示例#2
0
文件: DeceaseFx.cs 项目: Gunnbju/LD44
        public void Trigger(Utilities.FxComplete callback)
        {
            if (_particleSystem != null)
            {
                _particleSystem.Play();
            }

            _triggered = true;
            _callback  = callback;
        }
示例#3
0
        private void Awake()
        {
            if (_particleSystemPrefab != null)
            {
                _particleSystem = Instantiate(_particleSystemPrefab);
                _particleSystem.transform.parent        = transform;
                _particleSystem.transform.localPosition = Vector3.zero - Vector3.up * 0.2f;
            }

            _triggered = false;
            _callback  = null;
        }
示例#4
0
        void Update()
        {
            if (_triggered && _particleSystem != null)
            {
                if (!_particleSystem.IsAlive() && _callback != null)
                {
                    _callback();
                    _callback = null;
                    _particleSystem.Stop();
                }


                /*if (_particleSystem.isPlaying)
                 * {
                 *  _particleSystem.Stop();
                 * }*/
            }
        }